#include "Runtime/GameGlobalObjects.hpp" namespace urde { namespace MP1 { class CGameArchitectureSupport* g_archSupport = nullptr; } class IMain* g_Main = nullptr; class CMemoryCardSys* g_MemoryCardSys = nullptr; class IFactory* g_ResFactory = nullptr; class CSimplePool* g_SimplePool = nullptr; class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr; class CAiFuncMap* g_AiFuncMap = nullptr; class CGameState* g_GameState = nullptr; class CInGameTweakManagerBase* g_TweakManager = nullptr; class CBooRenderer* g_Renderer = nullptr; class CStringTable* g_MainStringTable = nullptr; class CTextureCache* g_TextureCache = nullptr; class CInputGenerator* g_InputGenerator = nullptr; class CStateManager* g_StateManager = nullptr; ITweakGame* g_tweakGame = nullptr; ITweakPlayer* g_tweakPlayer = nullptr; ITweakPlayerControl* g_tweakPlayerControl = nullptr; ITweakPlayerControl* g_tweakPlayerControlAlt = nullptr; ITweakPlayerControl* g_currentPlayerControl = nullptr; ITweakPlayerGun* g_tweakPlayerGun = nullptr; ITweakGunRes* g_tweakGunRes = nullptr; ITweakPlayerRes* g_tweakPlayerRes = nullptr; ITweakTargeting* g_tweakTargeting = nullptr; ITweakAutoMapper* g_tweakAutoMapper = nullptr; ITweakGui* g_tweakGui = nullptr; ITweakSlideShow* g_tweakSlideShow = nullptr; ITweakParticle* g_tweakParticle = nullptr; ITweakBall* g_tweakBall = nullptr; ITweakGuiColors* g_tweakGuiColors = nullptr; } // namespace urde