#pragma once #include "Runtime/CObjectList.hpp" namespace urde { class CActorList : public CObjectList { public: CActorList(); bool IsQualified(const CEntity&) override; }; class CPhysicsActorList : public CObjectList { public: CPhysicsActorList(); bool IsQualified(const CEntity&) override; }; class CGameCameraList : public CObjectList { public: CGameCameraList(); bool IsQualified(const CEntity&) override; }; class CListeningAiList : public CObjectList { public: CListeningAiList(); bool IsQualified(const CEntity&) override; }; class CAiWaypointList : public CObjectList { public: CAiWaypointList(); bool IsQualified(const CEntity&) override; }; class CPlatformAndDoorList : public CObjectList { public: CPlatformAndDoorList(); bool IsQualified(const CEntity&) override; bool IsDoor(const CEntity&); bool IsPlatform(const CEntity&); }; class CGameLightList : public CObjectList { public: CGameLightList(); bool IsQualified(const CEntity&) override; }; } // namespace urde