#include "Runtime/GuiSys/CFontRenderState.hpp" #include "Runtime/GuiSys/CRasterFont.hpp" namespace urde { CFontRenderState::CFontRenderState() { x54_colors[0] = zeus::skWhite; x54_colors[1] = zeus::skGrey; x54_colors[2] = zeus::skWhite; RefreshPalette(); } zeus::CColor CFontRenderState::ConvertToTextureSpace(const CTextColor& col) const { return col; } void CFontRenderState::PopState() { static_cast(*this) = x10c_pushedStates.back(); x10c_pushedStates.pop_back(); RefreshPalette(); } void CFontRenderState::PushState() { x10c_pushedStates.push_back(*this); } void CFontRenderState::SetColor(EColorType tp, const CTextColor& col) { switch (tp) { case EColorType::Main: case EColorType::Outline: case EColorType::Geometry: x54_colors[int(tp)] = col; break; case EColorType::Foreground: x54_colors[0] = col; break; case EColorType::Background: x54_colors[1] = col; break; } RefreshColor(tp); } void CFontRenderState::RefreshPalette() { RefreshColor(EColorType::Foreground); RefreshColor(EColorType::Background); } void CFontRenderState::RefreshColor(EColorType tp) { switch (tp) { case EColorType::Main: if (!x48_font) return; switch (x48_font->GetMode()) { case EColorType::Main: if (!x64_colorOverrides[0]) x0_drawStrOpts.x4_colors[0] = ConvertToTextureSpace(x54_colors[0]); break; case EColorType::Outline: if (!x64_colorOverrides[0]) x0_drawStrOpts.x4_colors[0] = ConvertToTextureSpace(x54_colors[0]); break; default: break; } break; case EColorType::Outline: if (!x48_font) return; if (x64_colorOverrides[1]) return; if (x48_font->GetMode() == EColorType::Outline) x0_drawStrOpts.x4_colors[1] = ConvertToTextureSpace(x54_colors[1]); break; case EColorType::Geometry: if (!x64_colorOverrides[2]) x0_drawStrOpts.x4_colors[2] = ConvertToTextureSpace(x54_colors[2]); break; case EColorType::Foreground: RefreshColor(EColorType::Main); RefreshColor(EColorType::Geometry); break; case EColorType::Background: RefreshColor(EColorType::Outline); break; } } } // namespace urde