#include "Runtime/GuiSys/CHudBossEnergyInterface.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/GuiSys/CAuiEnergyBarT01.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp" namespace urde { CHudBossEnergyInterface::CHudBossEnergyInterface(CGuiFrame& selHud) { x10_24_visible = false; x14_basewidget_bossenergystuff = selHud.FindWidget("basewidget_bossenergystuff"); x18_energybart01_bossbar = static_cast(selHud.FindWidget("energybart01_bossbar")); x1c_textpane_boss = static_cast(selHud.FindWidget("textpane_boss")); x18_energybart01_bossbar->SetCoordFunc(BossEnergyCoordFunc); x18_energybart01_bossbar->SetTesselation(0.2f); ITweakGuiColors::VisorEnergyBarColors barColors = g_tweakGuiColors->GetVisorEnergyBarColors(0); x18_energybart01_bossbar->SetFilledColor(barColors.filled); x18_energybart01_bossbar->SetShadowColor(barColors.shadow); x18_energybart01_bossbar->SetEmptyColor(barColors.empty); } void CHudBossEnergyInterface::Update(float dt) { if (x10_24_visible) x4_fader = std::min(x4_fader + dt, 1.f); else x4_fader = std::max(0.f, x4_fader - dt); if (x4_fader > 0.f) { zeus::CColor color = zeus::skWhite; color.a() = x0_alpha * x4_fader; x14_basewidget_bossenergystuff->SetColor(color); x14_basewidget_bossenergystuff->SetVisibility(true, ETraversalMode::Children); } else { x14_basewidget_bossenergystuff->SetVisibility(false, ETraversalMode::Children); } } void CHudBossEnergyInterface::SetBossParams(bool visible, std::u16string_view name, float curEnergy, float maxEnergy) { x10_24_visible = visible; if (visible) { x18_energybart01_bossbar->SetFilledDrainSpeed(maxEnergy); x18_energybart01_bossbar->SetCurrEnergy(curEnergy, CAuiEnergyBarT01::ESetMode::Normal); x18_energybart01_bossbar->SetMaxEnergy(maxEnergy); x1c_textpane_boss->TextSupport().SetText(name); } x8_curEnergy = curEnergy; xc_maxEnergy = maxEnergy; } std::pair CHudBossEnergyInterface::BossEnergyCoordFunc(float t) { float x = 9.25f * t - 4.625f; return {zeus::CVector3f(x, 0.f, 0.f), zeus::CVector3f(x, 0.f, 0.4f)}; } } // namespace urde