#include "Runtime/Particle/CColorElement.hpp" #include "Runtime/CRandom16.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/Particle/CGenDescription.hpp" #include "Runtime/Particle/CParticleGlobals.hpp" #include /* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Color_Elements */ namespace urde { CCEKeyframeEmitter::CCEKeyframeEmitter(CInputStream& in) { x4_percent = in.readUint32Big(); x8_unk1 = in.readUint32Big(); xc_loop = in.readBool(); xd_unk2 = in.readBool(); x10_loopEnd = in.readUint32Big(); x14_loopStart = in.readUint32Big(); u32 count = in.readUint32Big(); x18_keys.reserve(count); for (u32 i = 0; i < count; ++i) x18_keys.push_back(in.readVec4fBig()); } bool CCEKeyframeEmitter::GetValue(int frame, zeus::CColor& valOut) const { if (!x4_percent) { int emitterTime = CParticleGlobals::instance()->m_EmitterTime; int calcKey = emitterTime; if (xc_loop) { if (emitterTime >= x10_loopEnd) { int v1 = emitterTime - x14_loopStart; int v2 = x10_loopEnd - x14_loopStart; calcKey = v1 % v2; calcKey += x14_loopStart; } } else { int v1 = x10_loopEnd - 1; if (v1 < emitterTime) calcKey = v1; } valOut = x18_keys[calcKey]; } else { int ltPerc = CParticleGlobals::instance()->m_ParticleLifetimePercentage; float ltPercRem = CParticleGlobals::instance()->m_ParticleLifetimePercentageRemainder; if (ltPerc == 100) valOut = x18_keys[100]; else valOut = ltPercRem * x18_keys[ltPerc + 1] + (1.0f - ltPercRem) * x18_keys[ltPerc]; } return false; } bool CCEConstant::GetValue(int frame, zeus::CColor& valOut) const { float r, g, b, a; x4_r->GetValue(frame, r); x8_g->GetValue(frame, g); xc_b->GetValue(frame, b); x10_a->GetValue(frame, a); valOut = zeus::CColor(r, g, b, a); return false; } bool CCEFastConstant::GetValue(int frame, zeus::CColor& valOut) const { valOut = x4_val; return false; } bool CCETimeChain::GetValue(int frame, zeus::CColor& valOut) const { int v; xc_swFrame->GetValue(frame, v); if (frame >= v) return x8_b->GetValue(frame, valOut); else return x4_a->GetValue(frame, valOut); } bool CCEFadeEnd::GetValue(int frame, zeus::CColor& valOut) const { float c; xc_startFrame->GetValue(frame, c); if (frame < c) { x4_a->GetValue(frame, valOut); return false; } float d; x10_endFrame->GetValue(frame, d); zeus::CColor colA; zeus::CColor colB; x4_a->GetValue(frame, colA); x8_b->GetValue(frame, colB); float t = (frame - c) / (d - c); valOut = zeus::CColor::lerp(colA, colB, t); return false; } bool CCEFade::GetValue(int frame, zeus::CColor& valOut) const { float c; xc_endFrame->GetValue(frame, c); float t = frame / c; if (t > 1.f) { x8_b->GetValue(frame, valOut); return false; } zeus::CColor colA; zeus::CColor colB; x4_a->GetValue(frame, colA); x8_b->GetValue(frame, colB); valOut = zeus::CColor::lerp(colA, colB, t); return false; } bool CCEPulse::GetValue(int frame, zeus::CColor& valOut) const { int a, b; x4_aDuration->GetValue(frame, a); x8_bDuration->GetValue(frame, b); int cv = zeus::max(1, a + b + 1); if (b >= 1) { int cv2 = frame % cv; if (cv2 >= a) x10_bVal->GetValue(frame, valOut); else xc_aVal->GetValue(frame, valOut); } else xc_aVal->GetValue(frame, valOut); return false; } bool CCEParticleColor::GetValue(int /*frame*/, zeus::CColor& colorOut) const { colorOut = CElementGen::g_currentParticle->x34_color; return false; } } // namespace urde