#include "Runtime/Particle/CDecalManager.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/Shaders/CDecalShaders.hpp" #include "Runtime/Particle/CDecal.hpp" #include "Runtime/Particle/CDecalDescription.hpp" namespace urde { bool CDecalManager::m_PoolInitialized = false; s32 CDecalManager::m_FreeIndex = 63; float CDecalManager::m_DeltaTimeSinceLastDecalCreation = 0.f; s32 CDecalManager::m_LastDecalCreatedIndex = -1; CAssetId CDecalManager::m_LastDecalCreatedAssetId = -1; rstl::reserved_vector CDecalManager::m_DecalPool; rstl::reserved_vector CDecalManager::m_ActiveIndexList; void CDecalManager::Initialize() { if (m_PoolInitialized) return; m_DecalPool.clear(); for (int i = 0; i < 64; ++i) m_DecalPool.emplace_back(std::optional{}, 0, i - 1, false); m_FreeIndex = 63; m_PoolInitialized = true; m_DeltaTimeSinceLastDecalCreation = 0.f; m_LastDecalCreatedIndex = -1; m_LastDecalCreatedAssetId = -1; /* Compile shaders */ CDecalShaders::Initialize(); } void CDecalManager::Reinitialize() { if (!m_PoolInitialized) Initialize(); m_DecalPool.clear(); for (int i = 0; i < 64; ++i) m_DecalPool.emplace_back(std::optional{}, 0, i - 1, false); m_ActiveIndexList.clear(); m_FreeIndex = 63; } void CDecalManager::Shutdown() { m_ActiveIndexList.clear(); m_DecalPool.clear(); CDecalShaders::Shutdown(); } void CDecalManager::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) { for (s32 idx : m_ActiveIndexList) { CDecalManager::SDecal& decal = m_DecalPool[idx]; if (decal.x75_24_notIce || mgr.GetThermalDrawFlag() != EThermalDrawFlag::Hot) { const zeus::CVector3f& point = decal.x0_decal->xc_transform.origin; zeus::CAABox aabb(point, point); g_Renderer->AddDrawable(&*decal.x0_decal, point, aabb, 2, IRenderer::EDrawableSorting::SortedCallback); } } } rstl::reserved_vector::iterator CDecalManager::RemoveFromActiveList(rstl::reserved_vector::iterator it, s32 idx) { it = m_ActiveIndexList.erase(it); m_DecalPool[idx].x74_index = u8(m_FreeIndex); m_FreeIndex = idx; if (m_LastDecalCreatedIndex == m_FreeIndex) m_LastDecalCreatedIndex = -1; return it; } void CDecalManager::Update(float dt, CStateManager& mgr) { m_DeltaTimeSinceLastDecalCreation += dt; for (auto it = m_ActiveIndexList.begin(); it != m_ActiveIndexList.end();) { SDecal& decal = m_DecalPool[*it]; if (decal.x70_areaId != mgr.GetNextAreaId() || (decal.x0_decal->x5c_29_modelInvalid && decal.x0_decal->x5c_30_quad2Invalid && decal.x0_decal->x5c_31_quad1Invalid)) { it = RemoveFromActiveList(it, *it); continue; } decal.x0_decal->Update(dt); ++it; } } void CDecalManager::AddDecal(const TToken& decal, const zeus::CTransform& xf, bool notIce, CStateManager& mgr) { if (m_LastDecalCreatedIndex != -1 && m_DeltaTimeSinceLastDecalCreation < 0.75f && m_LastDecalCreatedAssetId == decal.GetObjectTag()->id) { SDecal& existingDecal = m_DecalPool[m_LastDecalCreatedIndex]; if ((existingDecal.x0_decal->xc_transform.origin - xf.origin).magSquared() < 0.01f) return; } if (m_FreeIndex == -1) RemoveFromActiveList(m_ActiveIndexList.begin(), m_ActiveIndexList[0]); s32 thisIndex = m_FreeIndex; SDecal& freeDecal = m_DecalPool[thisIndex]; m_FreeIndex = freeDecal.x74_index; freeDecal.x0_decal.emplace(decal, xf); freeDecal.x70_areaId = mgr.GetNextAreaId(); freeDecal.x75_24_notIce = notIce; m_DeltaTimeSinceLastDecalCreation = 0.f; m_LastDecalCreatedIndex = thisIndex; m_LastDecalCreatedAssetId = decal.GetObjectTag()->id; m_ActiveIndexList.push_back(thisIndex); } } // namespace urde