#pragma once #include "Runtime/CFactoryMgr.hpp" #include "Runtime/CToken.hpp" #include "Runtime/IOStreams.hpp" #include "Runtime/IObj.hpp" #include "Runtime/RetroTypes.hpp" namespace urde { class CWeaponDescription; class CSimplePool; class CProjectileWeaponDataFactory { static CWeaponDescription* CreateGeneratorDescription(CInputStream& in, CSimplePool* resPool); static bool CreateWPSM(CWeaponDescription* desc, CInputStream& in, CSimplePool* resPool); public: static CWeaponDescription* GetGeneratorDesc(CInputStream& in, CSimplePool* resPool); }; CFactoryFnReturn FProjectileWeaponDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms, CObjectReference*); } // namespace urde