#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/IOStreams.hpp" #include #include namespace urde { class IElement { public: virtual ~IElement() = default; }; class CRealElement : public IElement { public: virtual bool GetValue(int frame, float& valOut) const = 0; virtual bool IsConstant() const { return false; } }; class CIntElement : public IElement { public: virtual bool GetValue(int frame, int& valOut) const = 0; virtual int GetMaxValue() const = 0; }; class CVectorElement : public IElement { public: virtual bool GetValue(int frame, zeus::CVector3f& valOut) const = 0; virtual bool IsFastConstant() const { return false; } }; class CModVectorElement : public IElement { public: virtual bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const = 0; }; class CColorElement : public IElement { public: virtual bool GetValue(int frame, zeus::CColor& colorOut) const = 0; }; class CEmitterElement : public IElement { public: virtual bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const = 0; }; } // namespace urde