#include "Runtime/Weapon/CFidget.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/World/CPlayer.hpp" namespace urde { static float kMinorFidgetDelay = 20.f; static float kMajorFidgetDelay = 20.f; CFidget::EState CFidget::Update(int fireButtonStates, bool bobbing, bool inStrikeCooldown, float dt, CStateManager& mgr) { switch (x0_state) { case EState::NoFidget: break; case EState::MinorFidget: return x34_24_loading ? EState::Loading : EState::StillMinorFidget; case EState::MajorFidget: return x34_24_loading ? EState::Loading : EState::StillMajorFidget; case EState::HolsterBeam: return x34_24_loading ? EState::Loading : EState::StillHolsterBeam; default: x0_state = EState::NoFidget; break; } if (fireButtonStates != 0) { x14_timeSinceFire = 0.f; x2c_holsterTimeSinceFire = 0.f; } else { if (x14_timeSinceFire < 6.f) x14_timeSinceFire += dt; if (x2c_holsterTimeSinceFire < x30_timeUntilHolster + 1.f) x2c_holsterTimeSinceFire += dt; } if (inStrikeCooldown) x18_timeSinceStrikeCooldown = 0.f; else if (x18_timeSinceStrikeCooldown < 11.f) x18_timeSinceStrikeCooldown += dt; if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) { if (x1c_timeSinceUnmorph < 21.f) x1c_timeSinceUnmorph += dt; } else { x1c_timeSinceUnmorph = 0.f; } if (bobbing) x20_timeSinceBobbing = 0.f; else if (x20_timeSinceBobbing < 21.f) x20_timeSinceBobbing += dt; u32 pendingTriggerBits = 0; if (x0_state == EState::NoFidget) { if ((x10_delayTimerEnableBits & 0x1) != 0) { x24_minorDelayTimer += dt; if (x24_minorDelayTimer > kMinorFidgetDelay) { pendingTriggerBits |= 0x1; x24_minorDelayTimer = 0.f; } } if ((x10_delayTimerEnableBits & 0x2) != 0) { x28_majorDelayTimer += dt; if (x28_majorDelayTimer > kMajorFidgetDelay) { pendingTriggerBits |= 0x2; x28_majorDelayTimer = 0.f; } } } if (x2c_holsterTimeSinceFire > x30_timeUntilHolster) { x0_state = EState::HolsterBeam; } else { if (x18_timeSinceStrikeCooldown > 10.f && x1c_timeSinceUnmorph > 20.f && x20_timeSinceBobbing > 20.f) { if ((pendingTriggerBits & 0x1) != 0) x8_delayTriggerBits |= 0x1; else if ((pendingTriggerBits & 0x2) != 0) x8_delayTriggerBits |= 0x2; } if ((x8_delayTriggerBits & 0x3) == 0x3) x0_state = (mgr.GetActiveRandom()->Next() % 100) >= 50 ? EState::MajorFidget : EState::MinorFidget; else if ((x8_delayTriggerBits & 0x1) == 0x1) x0_state = EState::MinorFidget; else if ((x8_delayTriggerBits & 0x2) == 0x2) x0_state = EState::MajorFidget; else x0_state = EState::NoFidget; } switch (x0_state) { case EState::MinorFidget: x34_24_loading = true; x10_delayTimerEnableBits = 2; x8_delayTriggerBits &= ~0x1; kMinorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 29.f); x4_type = SamusGun::EFidgetType::Minor; xc_animSet = mgr.GetActiveRandom()->Range(0, 4); break; case EState::MajorFidget: x34_24_loading = true; x10_delayTimerEnableBits = 1; x8_delayTriggerBits &= ~0x2; kMajorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 30.f); x4_type = SamusGun::EFidgetType::Major; xc_animSet = mgr.GetActiveRandom()->Range(0, 5); break; case EState::HolsterBeam: x4_type = SamusGun::EFidgetType::Minor; x34_24_loading = true; xc_animSet = 0; break; default: break; } return x0_state; } void CFidget::ResetMinor() { x0_state = EState::NoFidget; } void CFidget::ResetAll() { x0_state = EState::NoFidget; x4_type = SamusGun::EFidgetType::Invalid; x18_timeSinceStrikeCooldown = 0.f; x1c_timeSinceUnmorph = 0.f; x14_timeSinceFire = 0.f; x24_minorDelayTimer = 0.f; x28_majorDelayTimer = 0.f; x2c_holsterTimeSinceFire = 0.f; x8_delayTriggerBits = 0; xc_animSet = -1; x10_delayTimerEnableBits = 3; x34_24_loading = false; } } // namespace urde