#include "Runtime/Weapon/CFlameThrower.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Collision/CInternalRayCastStructure.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/Weapon/CFlameInfo.hpp" #include "Runtime/Weapon/CFlameThrower.hpp" #include "Runtime/World/CGameLight.hpp" #include "Runtime/World/CPlayer.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f); CFlameThrower::CFlameThrower(const TToken& wDesc, std::string_view name, EWeaponType wType, const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs, CAssetId playerSteamTxtr, s16 playerHitSfx, CAssetId playerIceTxtr) : CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aId, owner, kInvalidUniqueId, attribs, false, zeus::CVector3f(1.f), {}, -1, false) , x2e8_flameXf(xf) , x338_(flameInfo.x10_) , x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()})) , x348_flameGen(std::make_unique(x33c_flameDesc)) , x34c_flameWarp(176.f - float(flameInfo.GetLength()), xf.origin, bool(flameInfo.GetAttributes() & 0x4)) , x3f4_playerSteamTxtr(playerSteamTxtr) , x3f8_playerHitSfx(playerHitSfx) , x3fc_playerIceTxtr(playerIceTxtr) , x400_24_active(false) , x400_25_particlesActive(false) , x400_26_(!(flameInfo.GetAttributes() & 1)) , x400_27_coneCollision((flameInfo.GetAttributes() & 0x2) != 0) { } void CFlameThrower::Accept(IVisitor& visitor) { visitor.Visit(this); } void CFlameThrower::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::Registered) { xe6_27_thermalVisorFlags |= 2; mgr.AddWeaponId(xec_ownerId, xf0_weaponType); } else if (msg == EScriptObjectMessage::Deleted) { mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType); DeleteProjectileLight(mgr); } CGameProjectile::AcceptScriptMsg(msg, uid, mgr); } void CFlameThrower::SetTransform(const zeus::CTransform& xf, float) { x2e8_flameXf = xf; } void CFlameThrower::Reset(CStateManager& mgr, bool resetWarp) { SetFlameLightActive(mgr, false); if (resetWarp) { SetActive(false); x400_25_particlesActive = false; x3f0_flameState = EFlameState::Default; x330_particleWaitDelayTimer = 0.f; x334_fireStopTimer = 0.f; x318_flameBounds = zeus::skNullBox; x348_flameGen->SetParticleEmission(false); x34c_flameWarp.ResetPosition(x2e8_flameXf.origin); } else { x348_flameGen->SetParticleEmission(false); x400_25_particlesActive = false; x3f0_flameState = EFlameState::FireStopTimer; } } void CFlameThrower::Fire(const zeus::CTransform&, CStateManager& mgr, bool) { SetActive(true); x400_25_particlesActive = true; x400_24_active = true; x3f0_flameState = EFlameState::FireStart; CreateFlameParticles(mgr); } void CFlameThrower::CreateFlameParticles(CStateManager& mgr) { DeleteProjectileLight(mgr); x348_flameGen = std::make_unique(x33c_flameDesc); x348_flameGen->SetParticleEmission(true); x348_flameGen->SetZTest(x400_27_coneCollision); x348_flameGen->AddModifier(&x34c_flameWarp); if (x348_flameGen->SystemHasLight() && x2c8_projectileLight == kInvalidUniqueId) CreateProjectileLight("FlameThrower_Light"sv, x348_flameGen->GetLight(), mgr); } void CFlameThrower::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const { g_Renderer->AddParticleGen(*x348_flameGen); EnsureRendered(mgr, x2e8_flameXf.origin, GetRenderBounds()); } void CFlameThrower::SetFlameLightActive(CStateManager& mgr, bool active) { if (x2c8_projectileLight == kInvalidUniqueId) return; if (TCastToPtr light = mgr.ObjectById(x2c8_projectileLight)) light->SetActive(active); } void CFlameThrower::UpdateFlameState(float dt, CStateManager& mgr) { switch(x3f0_flameState) { case EFlameState::FireStart: x3f0_flameState = EFlameState::FireActive; break; case EFlameState::FireStopTimer: x334_fireStopTimer += 4.f * dt; if (x334_fireStopTimer > 1.f) { x334_fireStopTimer = 1.f; x3f0_flameState = EFlameState::FireWaitForParticlesDone; x400_24_active = false; } break; case EFlameState::FireWaitForParticlesDone: x330_particleWaitDelayTimer += dt; if (x330_particleWaitDelayTimer > 0.1f && x348_flameGen && x348_flameGen->GetParticleCountAll() == 0) { x3f0_flameState = EFlameState::Default; Reset(mgr, true); } break; default: break; } } CRayCastResult CFlameThrower::DoCollisionCheck(TUniqueId& idOut, const zeus::CAABox& aabb, CStateManager& mgr) { CRayCastResult ret; rstl::reserved_vector nearList; mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, this); const auto& colPoints = x34c_flameWarp.GetCollisionPoints(); if (x400_27_coneCollision && colPoints.size() > 0) { float radiusPitch = (x34c_flameWarp.GetMaxSize() - x34c_flameWarp.GetMinSize()) / float(colPoints.size()) * 0.5f; float curRadius = radiusPitch; for (int i = 1; i < colPoints.size(); ++i) { zeus::CVector3f delta = colPoints[i] - colPoints[i - 1]; zeus::CTransform lookXf = zeus::lookAt(colPoints[i - 1], colPoints[i]); lookXf.origin = delta * 0.5f + colPoints[i - 1]; zeus::COBBox obb(lookXf, {curRadius, delta.magnitude() * 0.5f, curRadius}); for (TUniqueId id : nearList) { if (CActor* act = static_cast(mgr.ObjectById(id))) { CProjectileTouchResult tres = CanCollideWith(*act, mgr); if (tres.GetActorId() == kInvalidUniqueId) continue; auto tb = act->GetTouchBounds(); if (!tb) continue; if (obb.AABoxIntersectsBox(*tb)) { CCollidableAABox caabb(*tb, act->GetMaterialList()); zeus::CVector3f flameToAct = act->GetAimPosition(mgr, 0.f) - x2e8_flameXf.origin; float flameToActDist = flameToAct.magnitude(); CInternalRayCastStructure rc(x2e8_flameXf.origin, flameToAct.normalized(), flameToActDist, {}, CMaterialFilter::skPassEverything); CRayCastResult cres = caabb.CastRayInternal(rc); if (cres.IsInvalid()) continue; return cres; } } } curRadius += radiusPitch; } } else { for (int i = 0; i < colPoints.size() - 1; ++i) { zeus::CVector3f delta = colPoints[i + 1] - colPoints[i]; float deltaMag = delta.magnitude(); if (deltaMag <= 0.f) break; CRayCastResult cres = RayCollisionCheckWithWorld(idOut, colPoints[i], colPoints[i + 1], deltaMag, nearList, mgr); if (cres.IsValid()) return cres; } } return ret; } void CFlameThrower::ApplyDamageToActor(CStateManager& mgr, TUniqueId id, float dt) { if (mgr.GetPlayer().GetUniqueId() == id && x3f4_playerSteamTxtr.IsValid() && x3fc_playerIceTxtr.IsValid()) mgr.GetPlayer().Freeze(mgr, x3f4_playerSteamTxtr, x3f8_playerHitSfx, x3fc_playerIceTxtr); CDamageInfo useDInfo = CDamageInfo(x12c_curDamageInfo, dt); ApplyDamageToActors(mgr, useDInfo); } void CFlameThrower::Think(float dt, CStateManager& mgr) { CWeapon::Think(dt, mgr); if (!GetActive()) return; UpdateFlameState(dt, mgr); zeus::CVector3f flamePoint = x2e8_flameXf.origin; bool r28 = x3f0_flameState == EFlameState::FireActive || x3f0_flameState == EFlameState::FireStopTimer; if (r28) { x34c_flameWarp.Activate(true); x34c_flameWarp.SetWarpPoint(flamePoint); x34c_flameWarp.SetStateManager(mgr); x348_flameGen->SetTranslation(flamePoint); x348_flameGen->SetOrientation(x2e8_flameXf.getRotation()); } else { x34c_flameWarp.Activate(false); } x348_flameGen->Update(dt); x34c_flameWarp.SetMaxDistSq(0.f); x34c_flameWarp.SetFloatingPoint(flamePoint); if (r28 && x34c_flameWarp.IsProcessed()) { x318_flameBounds = x34c_flameWarp.CalculateBounds(); TUniqueId id = kInvalidUniqueId; CRayCastResult res = DoCollisionCheck(id, x318_flameBounds, mgr); if (TCastToPtr act = mgr.ObjectById(id)) { ApplyDamageToActor(mgr, id, dt); } else if (res.IsValid()) { CMaterialFilter useFilter = xf8_filter; CDamageInfo useDInfo = CDamageInfo(x12c_curDamageInfo, dt); mgr.ApplyDamageToWorld(xec_ownerId, *this, res.GetPoint(), useDInfo, useFilter); } } CActor::SetTransform(x2e8_flameXf.getRotation()); CActor::SetTranslation(x2e8_flameXf.origin); if (x2c8_projectileLight != kInvalidUniqueId) { if (TCastToPtr light = mgr.ObjectById(x2c8_projectileLight)) { light->SetTransform(GetTransform()); light->SetTranslation(x34c_flameWarp.GetFloatingPoint()); if (x348_flameGen && x348_flameGen->SystemHasLight()) light->SetLight(x348_flameGen->GetLight()); } } } } // namespace urde