#pragma once #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" namespace urde { class CAnimData; class CStateManager; class CGSFidget { std::vector x0_anims; s32 x10_ = -1; s32 x14_gunId = -1; s32 x18_animSet = -1; public: bool Update(CAnimData& data, float dt, CStateManager& mgr); s32 SetAnim(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr); void LoadAnimAsync(CAnimData& data, s32 type, s32 gunId, s32 animSet, CStateManager& mgr); void UnLoadAnim(); bool IsAnimLoaded() const; }; } // namespace urde