#include "Runtime/Weapon/CPhazonBeam.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Weapon/CProjectileWeapon.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CWorld.hpp" namespace urde { CPhazonBeam::CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const zeus::CVector3f& scale) : CGunWeapon(characterId, type, playerId, playerMaterial, scale) , x238_aaBoxScale(zeus::CVector3f(-0.14664599f, 0.f, -0.14909725f) * scale.y(), zeus::CVector3f(0.14664599f, 0.64619601f, 0.14909725f) * scale.y()) , x250_aaBoxTranslate(zeus::CVector3f(-0.0625f, 0.f, -0.09375f) * scale.y(), zeus::CVector3f(0.0625f, -0.25f, 0.09375f) * scale.y()) { x21c_phazonVeins = g_SimplePool->GetObj("PhazonVeins"); x228_phazon2nd1 = g_SimplePool->GetObj("Phazon2nd_1"); x274_24_loaded = false; x274_25_clipWipeActive = true; x274_26_veinsAlphaActive = false; x274_27_phazonVeinsIdx = false; m_aaboxShaderScale.setAABB(x238_aaBoxScale); m_aaboxShaderTranslate.setAABB(x250_aaBoxTranslate); } void CPhazonBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { TAreaId aid = mgr.GetPlayer().GetAreaIdAlways(); if (msg == EScriptObjectMessage::Deleted && aid != kInvalidAreaId) mgr.GetWorld()->GetArea(aid)->SetWeaponWorldLighting(4.f, 1.f); } void CPhazonBeam::StopBeam(CStateManager& mgr, bool b1) { if (x234_chargeFxGen) x234_chargeFxGen->SetParticleEmission(false); } void CPhazonBeam::UpdateBeam(float dt, const zeus::CTransform& targetXf, const zeus::CVector3f& localBeamPos, CStateManager& mgr) { if (x234_chargeFxGen) x234_chargeFxGen->SetParticleEmission(IsFiring()); CGunWeapon::UpdateMuzzleFx(dt, x4_scale, localBeamPos, IsFiring()); } void CPhazonBeam::CreateBeam(CStateManager& mgr) { x234_chargeFxGen = std::make_unique(x228_phazon2nd1); if (x234_chargeFxGen) { x234_chargeFxGen->SetGlobalScale(x4_scale); x234_chargeFxGen->SetParticleEmission(false); } } void CPhazonBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) { if (IsFiring()) { zeus::CTransform backupView = CGraphics::g_ViewMatrix; CGraphics::SetViewPointMatrix(xf.inverse() * backupView); CGraphics::SetModelMatrix(zeus::CTransform()); CGunWeapon::DrawMuzzleFx(mgr); CGraphics::SetViewPointMatrix(backupView); } } void CPhazonBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) { if (x234_chargeFxGen) x234_chargeFxGen->Render(); CGunWeapon::PostRenderGunFx(mgr, xf); } void CPhazonBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) { if (x234_chargeFxGen) { x234_chargeFxGen->SetGlobalOrientAndTrans(xf); x234_chargeFxGen->Update(dt); } CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf); } static const u16 kSoundId[] = {SFXwpn_fire_phazon_normal, SFXwpn_fire_power_charged}; void CPhazonBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) { if (chargeState == EChargeState::Normal) { ActivateCharge(false, false); int count = x278_fireTime > 1.f / 3.f ? 5 : 2; int seedOffset = 0; for (int i = 0; i < count; ++i, seedOffset += 1000) { CProjectileWeapon::SetGlobalSeed(u16(mgr.GetUpdateFrameIndex() + seedOffset)); CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2); CProjectileWeapon::SetGlobalSeed(u16(mgr.GetUpdateFrameIndex())); } x278_fireTime = 0.f; } else { CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2); } NWeaponTypes::play_sfx(kSoundId[int(chargeState)], underwater, false, 0.165f); } void CPhazonBeam::Update(float dt, CStateManager& mgr) { CGunWeapon::Update(dt, mgr); x278_fireTime += dt; TAreaId aid = mgr.GetPlayer().GetAreaIdAlways(); if (aid != kInvalidAreaId) { CGameArea* area = mgr.GetWorld()->GetArea(aid); if (x278_fireTime > 1.f / 6.f) area->SetWeaponWorldLighting(4.f, 1.f); else area->SetWeaponWorldLighting(4.f, 0.9f); } if (!IsLoaded()) { if (CGunWeapon::IsLoaded() && !x274_24_loaded) { x274_24_loaded = x228_phazon2nd1.IsLoaded() && x21c_phazonVeins.IsLoaded(); if (x274_24_loaded) { CreateBeam(mgr); x224_phazonVeinsData = std::make_unique(CStaticRes( NWeaponTypes::get_asset_id_from_name(x274_27_phazonVeinsIdx ? "PhazonVeins_2" : "PhazonVeins"), x4_scale)); x21c_phazonVeins.Unlock(); x274_25_clipWipeActive = true; } } } if (x274_25_clipWipeActive) { x268_clipWipeScale += 0.75f * dt; if (x268_clipWipeScale > 1.f) x268_clipWipeScale = 1.f; if (x268_clipWipeScale > 0.4f) { if (x26c_clipWipeTranslate < 0.5f) x26c_clipWipeTranslate += 0.75f * dt; else x274_25_clipWipeActive = false; } } else if (x274_26_veinsAlphaActive) { x270_indirectAlpha = x10_solidModelData->GetLocatorTransform("phazonScale_LCTR_SDK").origin.y(); } } void CPhazonBeam::Load(CStateManager& mgr, bool subtypeBasePose) { CGunWeapon::Load(mgr, subtypeBasePose); x228_phazon2nd1.Lock(); x274_27_phazonVeinsIdx = (mgr.GetActiveRandom()->Next() & 0x2) != 0; x21c_phazonVeins = g_SimplePool->GetObj(x274_27_phazonVeinsIdx ? "PhazonVeins_2" : "PhazonVeins"); x21c_phazonVeins.Lock(); } void CPhazonBeam::ReInitVariables() { x268_clipWipeScale = 0.f; x26c_clipWipeTranslate = 0.f; x270_indirectAlpha = 1.f; x234_chargeFxGen.reset(); x224_phazonVeinsData.reset(); x274_24_loaded = false; x274_25_clipWipeActive = true; x274_26_veinsAlphaActive = false; x1cc_enabledSecondaryEffect = ESecondaryFxType::None; } void CPhazonBeam::Unload(CStateManager& mgr) { CGunWeapon::Unload(mgr); x228_phazon2nd1.Unlock(); x21c_phazonVeins.Unlock(); ReInitVariables(); } bool CPhazonBeam::IsLoaded() const { return CGunWeapon::IsLoaded() && x274_24_loaded; } void CPhazonBeam::DrawClipScaleCube() const { // Render AABB as completely transparent object, only modifying Z-buffer m_aaboxShaderScale.draw(zeus::skClear); } void CPhazonBeam::DrawClipTranslateCube() const { // Render AABB as completely transparent object, only modifying Z-buffer m_aaboxShaderTranslate.draw(zeus::skClear); } void CPhazonBeam::Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::CTransform& xf, const CModelFlags& flags, const CActorLights* lights) const { CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr); bool drawIndirect = visor == CPlayerState::EPlayerVisor::Combat || visor == CPlayerState::EPlayerVisor::Scan; if (drawIndirect) { CGraphics::ResolveSpareTexture(g_Viewport); CModelFlags tmpFlags = flags; tmpFlags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly; CGunWeapon::Draw(drawSuitArm, mgr, xf, tmpFlags, lights); } CGunWeapon::Draw(drawSuitArm, mgr, xf, flags, lights); if (drawIndirect) { g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.3f * x270_indirectAlpha, 0.6f * x270_indirectAlpha, x270_indirectAlpha, 0.5f * x270_indirectAlpha), {}, zeus::skWhite, 1.f, 0.f, 0.f, 0.f); } if (x224_phazonVeinsData) { zeus::CTransform modelXf = xf * x10_solidModelData->GetScaledLocatorTransform("elbow"); if (x274_25_clipWipeActive) { CGraphics::SetModelMatrix(modelXf * zeus::CTransform::Scale(1.f - x268_clipWipeScale)); DrawClipScaleCube(); CGraphics::SetModelMatrix(modelXf * zeus::CTransform::Translate(0.f, x26c_clipWipeTranslate, 0.f)); DrawClipTranslateCube(); } if (x274_26_veinsAlphaActive) { CModelFlags useFlags(5, 0, 3, zeus::CColor(1.f, 0.5f * x270_indirectAlpha)); x224_phazonVeinsData->Render(mgr, xf, lights, useFlags); } else { x224_phazonVeinsData->Render(mgr, xf, lights, flags); } } } void CPhazonBeam::DrawMuzzleFx(const CStateManager& mgr) const { if (IsFiring()) CGunWeapon::DrawMuzzleFx(mgr); } } // namespace urde