#pragma once #include "Runtime/RetroTypes.hpp" namespace urde { class CAnimationParameters { CAssetId x0_ancs; u32 x4_charIdx = -1; u32 x8_defaultAnim = -1; public: CAnimationParameters() = default; CAnimationParameters(CAssetId ancs, u32 charIdx, u32 defaultAnim) : x0_ancs(ancs), x4_charIdx(charIdx), x8_defaultAnim(defaultAnim) {} CAnimationParameters(CInputStream& in) : x0_ancs(in.readUint32Big()), x4_charIdx(in.readUint32Big()), x8_defaultAnim(in.readUint32Big()) {} CAssetId GetACSFile() const { return x0_ancs; } u32 GetCharacter() const { return x4_charIdx; } u32 GetInitialAnimation() const { return x8_defaultAnim; } void SetCharacter(u32 charIdx) { x4_charIdx = charIdx; } }; } // namespace urde