#pragma once #include #include "Runtime/World/CAi.hpp" namespace urde { class CDestroyableRock : public CAi { /* Used to be a CModelData */ CStaticRes x2d8_phazonModel; float x324_ = 0.f; float x328_ = 0.f; float x32c_thermalMag; zeus::CColor x330_ = zeus::skWhite; bool x334_isCold = false; bool x335_usePhazonModel = false; CHealthInfo x338_healthInfo; bool x341_; public: CDestroyableRock(TUniqueId id, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& modelData, float mass, const CHealthInfo& health, const CDamageVulnerability& vulnerability, const CMaterialList& matList, CAssetId fsm, const CActorParameters& actParams, const CStaticRes& phazonModel, s32); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override { CAi::AcceptScriptMsg(msg, uid, mgr); if (msg == EScriptObjectMessage::Registered) { AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr); AddMaterial(EMaterialTypes::CameraPassthrough, mgr); } } void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override { x334_isCold = true; } void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred, float magnitude) override {} zeus::CVector3f GetAimPosition(const CStateManager&, float) const override { return GetTranslation(); } zeus::CVector3f GetOrbitPosition(const CStateManager&) const override { return GetTranslation(); } std::optional GetTouchBounds() const override { return GetModelData()->GetBounds(GetTransform()); } bool CanRenderUnsorted(const CStateManager&) const override { return true; } void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; void TakeDamage(const zeus::CVector3f&, float) override { x324_ = 1.f; x328_ = 2.f; } void Think(float dt, CStateManager& mgr) override; void Set_x32c(float val) { x32c_thermalMag = val; } void SetIsCold(bool v) { x334_isCold = v; } bool IsUsingPhazonModel() const { return x335_usePhazonModel; } void UsePhazonModel() { SetModelData(std::make_unique(x2d8_phazonModel)); x335_usePhazonModel = true; /* This used to be in the constructor, since we can't store CModelData directly in the class we must set it here */ GetModelData()->SetSortThermal(true); } }; } // namespace urde