#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/Camera/CCameraFilter.hpp" #include "Runtime/World/CEntity.hpp" namespace urde { class CScriptCameraBlurKeyframe : public CEntity { EBlurType x34_type; float x38_amount; u32 x3c_; float x40_timeIn; float x44_timeOut; public: CScriptCameraBlurKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, EBlurType type, float amount, u32 unk, float timeIn, float timeOut, bool active); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; void Accept(IVisitor& visitor) override; }; } // namespace urde