#include "Runtime/World/CScriptGrapplePoint.hpp" #include "Runtime/Character/CModelData.hpp" #include "Runtime/Collision/CMaterialList.hpp" #include "Runtime/World/CActorParameters.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CScriptGrapplePoint::CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& transform, bool active, const CGrappleParameters& params) : CActor(uid, active, name, info, transform, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Orbit), CActorParameters::None(), kInvalidUniqueId) , xe8_touchBounds(x34_transform.origin - 0.5f, x34_transform.origin + 0.5f) , x100_parameters(params) {} void CScriptGrapplePoint::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptGrapplePoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { switch (msg) { case EScriptObjectMessage::Activate: if (!GetActive()) { AddMaterial(EMaterialTypes::Orbit, mgr); SetActive(true); } break; case EScriptObjectMessage::Deactivate: if (GetActive()) { RemoveMaterial(EMaterialTypes::Orbit, mgr); SetActive(false); } break; default: break; } } void CScriptGrapplePoint::Think(float, CStateManager&) { // Empty } void CScriptGrapplePoint::Render(const CStateManager&) const { // Empty } std::optional CScriptGrapplePoint::GetTouchBounds() const { return {xe8_touchBounds}; } void CScriptGrapplePoint::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const { CActor::EnsureRendered(mgr); } } // namespace urde