#pragma once #include #include "Runtime/World/CActor.hpp" #include "Runtime/World/CGrappleParameters.hpp" #include namespace urde { class CScriptGrapplePoint : public CActor { zeus::CAABox xe8_touchBounds; CGrappleParameters x100_parameters; public: CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& transform, bool active, const CGrappleParameters& params); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; void Render(const CStateManager&) const override; std::optional GetTouchBounds() const override; void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; } }; } // namespace urde