#include "Runtime/World/CScriptMemoryRelay.hpp" #include "Runtime/CRelayTracker.hpp" #include "Runtime/CStateManager.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CScriptMemoryRelay::CScriptMemoryRelay(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool defaultActive, bool skipSendActive, bool ignoreMessages) : CEntity(uid, info, true, name) , x34_24_defaultActive(defaultActive) , x34_25_skipSendActive(skipSendActive) , x34_26_ignoreMessages(ignoreMessages) {} void CScriptMemoryRelay::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptMemoryRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { if (x34_26_ignoreMessages) return; if (msg == EScriptObjectMessage::Deactivate) { stateMgr.GetRelayTracker()->RemoveRelay(xc_editorId); return; } else if (msg == EScriptObjectMessage::Activate) { stateMgr.GetRelayTracker()->AddRelay(xc_editorId); if (!x34_25_skipSendActive) SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None); return; } CEntity::AcceptScriptMsg(msg, objId, stateMgr); } } // namespace urde