#include "Runtime/World/CScriptRipple.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/World/CScriptWater.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CScriptRipple::CScriptRipple(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& vec, bool active, float f1) : CEntity(uid, info, active, name), x34_magnitude(f1 >= 0.f ? f1 : 0.5f), x38_center(vec) {} void CScriptRipple::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptRipple::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::Play) { if (!GetActive()) return; for (const SConnection& conn : x20_conns) { if (conn.x0_state != EScriptObjectState::Active || conn.x4_msg != EScriptObjectMessage::Next) continue; auto search = mgr.GetIdListForScript(conn.x8_objId); for (auto it = search.first; it != search.second; ++it) { if (TCastToPtr water = mgr.ObjectById(it->second)) water->GetFluidPlane().AddRipple(x34_magnitude, GetUniqueId(), x38_center, *water, mgr); } } return; } CEntity::AcceptScriptMsg(msg, uid, mgr); } } // namespace urde