#pragma once #include #include "Runtime/World/CActor.hpp" #include #include namespace urde { class CScriptSpiderBallAttractionSurface : public CActor { zeus::CVector3f xe8_scale; zeus::CAABox xf4_aabb; public: CScriptSpiderBallAttractionSurface(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, const zeus::CVector3f& scale, bool active); void Accept(IVisitor& visitor) override; void Think(float dt, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override; std::optional GetTouchBounds() const override; void Touch(CActor& actor, CStateManager& mgr) override; const zeus::CVector3f& GetScale() const { return xe8_scale; } }; } // namespace urde