#pragma once #include #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CActor.hpp" #include namespace urde { class CScriptVisorGoo : public CActor { TToken xe8_particleDesc; TToken xf0_electricDesc; u16 xf8_sfx; CAssetId xfc_particleId; CAssetId x100_electricId; float x104_minDist; float x108_maxDist; float x10c_nearProb; float x110_farProb; zeus::CColor x114_color; bool x118_24_angleTest : 1; public: CScriptVisorGoo(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CAssetId particle, CAssetId electric, float minDist, float maxDist, float nearProb, float farProb, const zeus::CColor& color, int sfx, bool forceShow, bool active); void Accept(IVisitor& visitor) override; void Think(float, CStateManager& stateMgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; void Render(const CStateManager&) const override; std::optional GetTouchBounds() const override; void Touch(CActor&, CStateManager&) override; }; } // namespace urde