#include "Runtime/World/CVisorFlare.hpp" #include "Runtime/Camera/CCameraManager.hpp" #include "Runtime/Camera/CGameCamera.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/CSimplePool.hpp" namespace urde { std::optional CVisorFlare::LoadFlareDef(CInputStream& in) { u32 propCount = in.readUint32Big(); if (propCount != 4) return std::nullopt; CAssetId txtrId = in.readUint32Big(); float f1 = in.readFloatBig(); float f2 = in.readFloatBig(); zeus::CColor color = zeus::CColor::ReadRGBABig(in); if (!txtrId.IsValid()) return std::nullopt; TToken tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), txtrId}); return CFlareDef(tex, f1, f2, color); } CVisorFlare::CVisorFlare(EBlendMode blendMode, bool b1, float f1, float f2, float f3, u32 w1, u32 w2, const std::vector& flares) : x0_blendMode(blendMode) , x4_flareDefs(flares) , x14_b1(b1) , x18_f1(std::max(f1, FLT_EPSILON)) , x1c_f2(f2) , x20_f3(f3) , x2c_w1(w1) , x30_w2(w2) {} void CVisorFlare::Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr) { const CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetCurrentVisor(); if ((visor == CPlayerState::EPlayerVisor::Combat || (x2c_w1 != 1 && visor == CPlayerState::EPlayerVisor::Thermal)) && mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) { zeus::CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation(); zeus::CVector3f camDiff = pos - camPos; const float mag = (camDiff.magnitude()); rstl::reserved_vector near; mgr.BuildNearList(near, camPos, camDiff * (1.f / mag), mag, CMaterialFilter::MakeInclude({EMaterialTypes::Occluder}), act); TUniqueId id; CRayCastResult result = mgr.RayWorldIntersection( id, camPos, camDiff, mag, CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::SeeThrough}), near); if (result.IsValid()) { x28_ -= mag; } else { x28_ += mag; } x28_ = zeus::clamp(0.f, x28_, x18_f1); x24_ = 1.f - (x28_ / x18_f1); const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr); x24_ *= std::max(0.f, 1.f - (4.f * x1c_f2 * (1.f - (pos - curCam->GetTranslation()).dot(curCam->GetTransform().basis[1])))); if (x2c_w1 == 2) { mgr.SetThermalColdScale2(mgr.GetThermalColdScale2() + x24_); } printf("%08X %f %f\n", act->GetEditorId().id, x24_, x28_); } } void CVisorFlare::Render(const zeus::CVector3f& pos, const CStateManager& mgr) const { if (zeus::close_enough(x28_, x18_f1) && mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) { int iVar; const auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr); if (visor == CPlayerState::EPlayerVisor::Thermal) { iVar = x2c_w1; } else if (visor == CPlayerState::EPlayerVisor::XRay) { return; } else { iVar = x30_w2; } if (iVar != 0) return; CGraphics::DisableAllLights(); // g_Renderer->SetDepthReadWrite(false, false); //const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr); //zeus::CVector3f camPos = cam->GetTranslation(); } } } // namespace urde