#include "Runtime/World/CWorldTransManager.hpp" #include "Runtime/CGameState.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Audio/CSfxManager.hpp" #include "Runtime/Camera/CCameraManager.hpp" #include "Runtime/Character/CActorLights.hpp" #include "Runtime/Character/CAnimPlaybackParms.hpp" #include "Runtime/Character/CAssetFactory.hpp" #include "Runtime/Character/CCharacterFactory.hpp" #include "Runtime/Character/CSkinRules.hpp" #include "Runtime/Character/IAnimReader.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/GuiSys/CGuiTextSupport.hpp" #include "Runtime/GuiSys/CStringTable.hpp" #include namespace urde { int CWorldTransManager::GetSuitCharIdx() { CPlayerState& state = *g_GameState->GetPlayerState(); if (state.IsFusionEnabled()) { switch (state.x20_currentSuit) { case CPlayerState::EPlayerSuit::Power: return 4; case CPlayerState::EPlayerSuit::Gravity: return 6; case CPlayerState::EPlayerSuit::Varia: return 7; case CPlayerState::EPlayerSuit::Phazon: return 8; default: break; } } return int(state.x20_currentSuit); } CWorldTransManager::SModelDatas::SModelDatas(const CAnimRes& samusRes) : x0_samusRes(samusRes) { x1a0_lights.reserve(8); } void CWorldTransManager::UpdateLights(float dt) { if (!x4_modelData) return; x4_modelData->x1a0_lights.clear(); zeus::CVector3f lightPos(0.f, 10.f, 0.f); CLight spot = CLight::BuildSpot(lightPos, zeus::skBack, zeus::skWhite, 90.f); spot.SetAttenuation(1.f, 0.f, 0.f); CLight s1 = spot; s1.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, 2.f * x18_bgOffset - x1c_bgHeight}); float z = 1.f; float delta = x1c_bgHeight - x18_bgOffset; if (!x44_26_goingUp && delta < 2.f) z = delta * 0.5f; else if (x44_26_goingUp && x18_bgOffset < 2.f) z = x18_bgOffset * 0.5f; if (z < 1.f) { CLight s2 = spot; float pos = x44_26_goingUp ? x1c_bgHeight : -x1c_bgHeight; s2.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, pos}); s2.SetColor(zeus::CColor::lerp(zeus::skBlack, zeus::skWhite, 1.f - z)); x4_modelData->x1a0_lights.push_back(std::move(s2)); s1.SetColor(zeus::CColor::lerp(zeus::skBlack, zeus::skWhite, z)); } x4_modelData->x1a0_lights.push_back(std::move(s1)); } void CWorldTransManager::UpdateDisabled(float) { if (x0_curTime <= 2.f) return; x44_24_transFinished = true; } void CWorldTransManager::UpdateEnabled(float dt) { if (x4_modelData && !x4_modelData->x1c_samusModelData.IsNull()) { if (x44_25_stopSoon && !x4_modelData->x1dc_dissolveStarted && x0_curTime > 2.f) { x4_modelData->x1dc_dissolveStarted = true; x4_modelData->x1d0_dissolveStartTime = x0_curTime; x4_modelData->x1d4_dissolveEndTime = 4.f + x0_curTime - 2.f; x4_modelData->x1d8_transCompleteTime = 5.f + x0_curTime - 2.f; } if (x0_curTime > x4_modelData->x1d8_transCompleteTime && x4_modelData->x1dc_dissolveStarted) x44_24_transFinished = true; x4_modelData->x1c_samusModelData.AdvanceAnimationIgnoreParticles(dt, x20_random, true); x4_modelData->x170_gunXf = x4_modelData->x1c_samusModelData.GetScaledLocatorTransform("GUN_LCTR"); x4_modelData->x1c4_randTimeout -= dt; if (x4_modelData->x1c4_randTimeout <= 0.f) { x4_modelData->x1c4_randTimeout = x20_random.Range(0.016666668f, 0.1f); zeus::CVector2f randVec(x20_random.Range(-0.025f, 0.025f), x20_random.Range(-0.075f, 0.075f)); x4_modelData->x1bc_shakeDelta = (randVec - x4_modelData->x1b4_shakeResult) / x4_modelData->x1c4_randTimeout; x4_modelData->x1cc_blurDelta = (x20_random.Range(-2.f, 4.f) - x4_modelData->x1c8_blurResult) / x4_modelData->x1c4_randTimeout; } x4_modelData->x1b4_shakeResult += x4_modelData->x1bc_shakeDelta * dt; x4_modelData->x1c8_blurResult += dt * x4_modelData->x1cc_blurDelta; } float delta = dt * 50.f; if (x44_26_goingUp) delta = -delta; x18_bgOffset += delta; if (x18_bgOffset > x1c_bgHeight) x18_bgOffset -= x1c_bgHeight; if (x18_bgOffset < 0.f) x18_bgOffset += x1c_bgHeight; UpdateLights(dt); } void CWorldTransManager::UpdateText(float dt) { if (x44_28_textDirty) { if (xc_strTable.IsLoaded()) { x8_textData->SetText(xc_strTable->GetString(x40_strIdx)); x3c_sfxInterval = 0.f; x44_28_textDirty = false; } else if (x0_curTime >= x38_textStartTime) { x38_textStartTime += dt; } } if (x0_curTime >= x38_textStartTime) { x8_textData->Update(dt); float nextSfxInterval = x3c_sfxInterval + g_tweakGui->GetWorldTransManagerCharsPerSfx(); float printed = x8_textData->GetNumCharsPrinted(); if (printed >= nextSfxInterval) { x3c_sfxInterval = nextSfxInterval; CSfxManager::SfxStart(SFXsfx059E, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } } if (x44_25_stopSoon) { if (x8_textData->GetTotalAnimationTime() + 1.f < x8_textData->GetCurTime()) { /* Done typing + 1 sec */ if (x0_curTime - x34_stopTime > 1.f) x44_24_transFinished = true; } else { x34_stopTime = x0_curTime; } } } void CWorldTransManager::Update(float dt) { x0_curTime += dt; switch (x30_type) { case ETransType::Disabled: UpdateDisabled(dt); break; case ETransType::Enabled: UpdateEnabled(dt); break; case ETransType::Text: UpdateText(dt); break; } } void CWorldTransManager::DrawPlatformModels(CActorLights* lights) { CModelFlags flags = {}; flags.m_extendedShader = EExtendedShader::Lighting; if (!x4_modelData->x100_bgModelData[0].IsNull()) { zeus::CTransform xf0 = zeus::CTransform::Translate(0.f, 0.f, -(2.f * x1c_bgHeight - x18_bgOffset)); x4_modelData->x100_bgModelData[0].Render(CModelData::EWhichModel::Normal, xf0, lights, flags); } if (!x4_modelData->x100_bgModelData[1].IsNull()) { zeus::CTransform xf1 = zeus::CTransform::Translate(0.f, 0.f, x18_bgOffset - x1c_bgHeight); x4_modelData->x100_bgModelData[1].Render(CModelData::EWhichModel::Normal, xf1, lights, flags); } if (!x4_modelData->x100_bgModelData[2].IsNull()) { zeus::CTransform xf2 = zeus::CTransform::Translate(0.f, 0.f, x18_bgOffset); x4_modelData->x100_bgModelData[2].Render(CModelData::EWhichModel::Normal, xf2, lights, flags); } if (!x4_modelData->xb4_platformModelData.IsNull()) { x4_modelData->xb4_platformModelData.Render(CModelData::EWhichModel::Normal, zeus::CTransform(), lights, flags); } } void CWorldTransManager::DrawAllModels(CActorLights* lights) { DrawPlatformModels(lights); if (!x4_modelData->x1c_samusModelData.IsNull()) { CModelFlags flags = {}; flags.m_extendedShader = EExtendedShader::LightingCubeReflection; x4_modelData->x1c_samusModelData.GetAnimationData()->PreRender(); x4_modelData->x1c_samusModelData.Render(CModelData::EWhichModel::Normal, zeus::CTransform(), lights, flags); if (!x4_modelData->x68_beamModelData.IsNull()) { x4_modelData->x68_beamModelData.Render(CModelData::EWhichModel::Normal, x4_modelData->x170_gunXf, lights, flags); } } } void CWorldTransManager::DrawFirstPass(CActorLights* lights) { CBooModel::SetReflectionCube(m_reflectionCube[0]); zeus::CTransform translateXf = zeus::CTransform::Translate( x4_modelData->x1b4_shakeResult.x(), -3.5f * (1.f - zeus::clamp(0.f, x0_curTime / 10.f, 1.f)) - 3.5f, x4_modelData->x1b4_shakeResult.y() + 2.f); zeus::CTransform rotateXf = zeus::CTransform::RotateZ(zeus::degToRad(zeus::clamp(0.f, x0_curTime / 25.f, 100.f) * 360.f + 180.f - 90.f)); CGraphics::SetViewPointMatrix(rotateXf * translateXf); DrawAllModels(lights); m_camblur.draw(x4_modelData->x1c8_blurResult); } void CWorldTransManager::DrawSecondPass(CActorLights* lights) { CBooModel::SetReflectionCube(m_reflectionCube[1]); const zeus::CVector3f& samusScale = x4_modelData->x0_samusRes.GetScale(); zeus::CTransform translateXf = zeus::CTransform::Translate(-0.1f * samusScale.x(), -0.5f * samusScale.y(), 1.5f * samusScale.z()); zeus::CTransform rotateXf = zeus::CTransform::RotateZ(zeus::degToRad( 48.f * zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime + 2.f) / 5.f, 1.f) + 180.f - 24.f)); CGraphics::SetViewPointMatrix(rotateXf * translateXf); DrawAllModels(lights); } void CWorldTransManager::DrawEnabled() { SCOPED_GRAPHICS_DEBUG_GROUP("CWorldTransManager::DrawEnabled", zeus::skPurple); CActorLights lights(0, zeus::skZero3f, 4, 4, 0, 0, 0, 0.1f); lights.BuildFakeLightList(x4_modelData->x1a0_lights, zeus::CColor{0.1f, 0.1f, 0.1f, 1.0f}); if (m_reflectionCube[0]) { SViewport backupVp = g_Viewport; constexpr float width = CUBEMAP_RES; CGraphics::g_BooMainCommandQueue->setRenderTarget(m_reflectionCube[0], 0); g_Renderer->SetViewport(0, 0, width, width); g_Renderer->SetPerspective(90.f, width, width, 0.2f, 750.f); if (x0_curTime < x4_modelData->x1d4_dissolveEndTime) { zeus::CTransform mainCamXf = zeus::CTransform::RotateZ(zeus::degToRad(zeus::clamp(0.f, x0_curTime / 25.f, 100.f) * 360.f + 180.f - 90.f)); for (int face = 0; face < 6; ++face) { CGraphics::g_BooMainCommandQueue->setRenderTarget(m_reflectionCube[0], face); CGraphics::g_BooMainCommandQueue->clearTarget(); zeus::CTransform camXf = zeus::CTransform(mainCamXf.basis * CGraphics::skCubeBasisMats[face], zeus::CVector3f(0.f, 0.f, 1.5f)); g_Renderer->SetWorldViewpoint(camXf); DrawPlatformModels(&lights); } CGraphics::g_BooMainCommandQueue->generateMipmaps(m_reflectionCube[0]); } if (x0_curTime > x4_modelData->x1d0_dissolveStartTime) { zeus::CTransform mainCamXf = zeus::CTransform::RotateZ(zeus::degToRad( 48.f * zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime + 2.f) / 5.f, 1.f) + 180.f - 24.f)); for (int face = 0; face < 6; ++face) { CGraphics::g_BooMainCommandQueue->setRenderTarget(m_reflectionCube[1], face); CGraphics::g_BooMainCommandQueue->clearTarget(); zeus::CTransform camXf = zeus::CTransform(mainCamXf.basis * CGraphics::skCubeBasisMats[face], zeus::CVector3f(0.f, 0.f, 1.5f)); g_Renderer->SetWorldViewpoint(camXf); DrawPlatformModels(&lights); } CGraphics::g_BooMainCommandQueue->generateMipmaps(m_reflectionCube[1]); } CBooRenderer::BindMainDrawTarget(); g_Renderer->SetViewport(backupVp.x0_left, backupVp.x4_top, backupVp.x8_width, backupVp.xc_height); } float wsAspect = CWideScreenFilter::SetViewportToMatch(1.f); g_Renderer->SetPerspective(CCameraManager::FirstPersonFOV(), wsAspect, CCameraManager::NearPlane(), CCameraManager::FarPlane()); g_Renderer->x318_26_requestRGBA6 = true; if (x0_curTime <= x4_modelData->x1d0_dissolveStartTime) DrawFirstPass(&lights); else if (x0_curTime >= x4_modelData->x1d4_dissolveEndTime) DrawSecondPass(&lights); else { float t = zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime) / 2.f, 1.f); DrawFirstPass(&lights); SClipScreenRect rect(g_Viewport); CGraphics::ResolveSpareTexture(rect); CGraphics::g_BooMainCommandQueue->clearTarget(true, true); DrawSecondPass(&lights); m_dissolve.drawCropped(zeus::CColor{1.f, 1.f, 1.f, 1.f - t}, 1.f); } CWideScreenFilter::SetViewportToFull(); m_widescreen.draw(zeus::skBlack, 1.f); float ftbT = 0.f; if (x0_curTime < 0.25f) ftbT = 1.f - x0_curTime / 0.25f; else if (x0_curTime > x4_modelData->x1d8_transCompleteTime) ftbT = 1.f; else if (x0_curTime > x4_modelData->x1d8_transCompleteTime - 0.25f) ftbT = 1.f - (x4_modelData->x1d8_transCompleteTime - x0_curTime) / 0.25f; if (ftbT > 0.f) m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, ftbT}); } void CWorldTransManager::DrawDisabled() { SCOPED_GRAPHICS_DEBUG_GROUP("CWorldTransManager::DrawDisabled", zeus::skPurple); m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01f}); } void CWorldTransManager::DrawText() { SCOPED_GRAPHICS_DEBUG_GROUP("CWorldTransManager::DrawText", zeus::skPurple); float width = 448.f * g_Viewport.aspect; CGraphics::SetOrtho(0.f, width, 448.f, 0.f, -4096.f, 4096.f); CGraphics::SetViewPointMatrix(zeus::CTransform()); CGraphics::SetModelMatrix(zeus::CTransform::Translate((width - 640.f) / 2.f, 0.f, 448.f)); x8_textData->Render(); float filterAlpha = 0.f; if (x0_curTime < 1.f) filterAlpha = 1.f - x0_curTime; else if (x44_25_stopSoon) filterAlpha = std::min(1.f, x0_curTime - x34_stopTime); if (filterAlpha > 0.f) { zeus::CColor filterColor = x44_27_fadeWhite ? zeus::skWhite : zeus::skBlack; filterColor.a() = filterAlpha; m_fadeToBlack.draw(filterColor); } } void CWorldTransManager::Draw() { if (x30_type == ETransType::Disabled) DrawDisabled(); else if (x30_type == ETransType::Enabled) DrawEnabled(); else if (x30_type == ETransType::Text) DrawText(); } void CWorldTransManager::TouchModels() { if (!x4_modelData) return; if (x4_modelData->x68_beamModelData.IsNull() && x4_modelData->x14c_beamModel.IsLoaded() && x4_modelData->x14c_beamModel.GetObj()) { x4_modelData->x68_beamModelData = { CStaticRes(x4_modelData->x14c_beamModel.GetObjectTag()->id, x4_modelData->x0_samusRes.GetScale()), 2}; } if (x4_modelData->x1c_samusModelData.IsNull() && x4_modelData->x158_suitModel.IsLoaded() && x4_modelData->x158_suitModel.GetObj() && x4_modelData->x164_suitSkin.IsLoaded() && x4_modelData->x164_suitSkin.GetObj()) { CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharIdx(), x4_modelData->x0_samusRes.GetScale(), x4_modelData->x0_samusRes.GetDefaultAnim(), true); x4_modelData->x1c_samusModelData = {animRes, 2}; CAnimPlaybackParms aData(animRes.GetDefaultAnim(), -1, 1.f, true); x4_modelData->x1c_samusModelData.GetAnimationData()->SetAnimation(aData, false); } if (!x4_modelData->x1c_samusModelData.IsNull()) x4_modelData->x1c_samusModelData.Touch(CModelData::EWhichModel::Normal, 0); if (!x4_modelData->xb4_platformModelData.IsNull()) x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0); if (!x4_modelData->x100_bgModelData[0].IsNull()) x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0); if (!x4_modelData->x100_bgModelData[1].IsNull()) x4_modelData->x100_bgModelData[1].Touch(CModelData::EWhichModel::Normal, 0); if (!x4_modelData->x100_bgModelData[2].IsNull()) x4_modelData->x100_bgModelData[2].Touch(CModelData::EWhichModel::Normal, 0); if (!x4_modelData->x68_beamModelData.IsNull()) x4_modelData->x68_beamModelData.Touch(CModelData::EWhichModel::Normal, 0); } void CWorldTransManager::EnableTransition(const CAnimRes& samusRes, CAssetId platRes, const zeus::CVector3f& platScale, CAssetId bgRes, const zeus::CVector3f& bgScale, bool goingUp) { x44_25_stopSoon = false; x44_26_goingUp = goingUp; x30_type = ETransType::Enabled; x4_modelData = std::make_unique(samusRes); if (!m_reflectionCube[0] && hecl::com_cubemaps->toBoolean()) CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) { m_reflectionCube[0] = ctx.newCubeRenderTexture(CUBEMAP_RES, CUBEMAP_MIPS); m_reflectionCube[1] = ctx.newCubeRenderTexture(CUBEMAP_RES, CUBEMAP_MIPS); return true; } BooTrace); x8_textData.reset(); x20_random.SetSeed(99); CAssetId beamModelId = g_tweakPlayerRes->GetBeamCineModel(g_GameState->GetPlayerState()->GetCurrentBeam()); x4_modelData->x14c_beamModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), beamModelId}); TToken fac = g_CharFactoryBuilder->GetFactory(samusRes); const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharIdx()); x4_modelData->x158_suitModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), info.GetModelId()}); x4_modelData->x164_suitSkin = g_SimplePool->GetObj(SObjectTag{FOURCC('CSKR'), info.GetSkinRulesId()}); if (platRes.IsValid()) { x4_modelData->xb4_platformModelData = {CStaticRes(platRes, platScale), 2}; x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0); } if (bgRes.IsValid()) { CStaticRes bg(bgRes, bgScale); x4_modelData->x100_bgModelData[0] = bg; x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0); x4_modelData->x100_bgModelData[1] = bg; x4_modelData->x100_bgModelData[1].Touch(CModelData::EWhichModel::Normal, 0); x4_modelData->x100_bgModelData[2] = bg; x4_modelData->x100_bgModelData[2].Touch(CModelData::EWhichModel::Normal, 0); zeus::CAABox bounds = x4_modelData->x100_bgModelData[0].GetBounds(); x1c_bgHeight = (bounds.max.z() - bounds.min.z()) * bgScale.z(); } else x1c_bgHeight = 0.f; StartTransition(); TouchModels(); } void CWorldTransManager::EnableTransition(CAssetId fontId, CAssetId stringId, u32 strIdx, bool fadeWhite, float chFadeTime, float chFadeRate, float textStartTime) { x40_strIdx = strIdx; x38_textStartTime = textStartTime; x44_25_stopSoon = false; x30_type = ETransType::Text; x4_modelData.reset(); x44_27_fadeWhite = fadeWhite; const CGuiTextProperties props(false, true, EJustification::Center, EVerticalJustification::Center); x8_textData = std::make_unique(fontId, props, zeus::skWhite, zeus::skBlack, zeus::skWhite, 640, 448, g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Additive); x8_textData->SetTypeWriteEffectOptions(true, chFadeTime, chFadeRate); xc_strTable = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), stringId}); x8_textData->SetText(u""); StartTransition(); } void CWorldTransManager::StartTextFadeOut() { if (!x44_25_stopSoon) x34_stopTime = x0_curTime; x44_25_stopSoon = true; } void CWorldTransManager::DisableTransition() { x30_type = ETransType::Disabled; x4_modelData.reset(); x8_textData.reset(); x44_26_goingUp = false; } void CWorldTransManager::StartTransition() { x0_curTime = 0.f; x18_bgOffset = 0.f; x44_24_transFinished = false; x44_28_textDirty = true; } void CWorldTransManager::EndTransition() { DisableTransition(); } bool CWorldTransManager::WaitForModelsAndTextures() { std::vector tags = g_SimplePool->GetReferencedTags(); for (const SObjectTag& tag : tags) { if (tag.type == FOURCC('TXTR') || tag.type == FOURCC('CMDL')) g_SimplePool->GetObj(tag).GetObj(); } return false; } void CWorldTransManager::SfxStop() { if (x28_sfxHandle) { CSfxManager::SfxStop(x28_sfxHandle); x28_sfxHandle.reset(); } } void CWorldTransManager::SfxStart() { if (!x28_sfxHandle && x24_sfx != 0xFFFF) x28_sfxHandle = CSfxManager::SfxStart(x24_sfx, x2c_volume, x2d_panning, false, 127, true, -1); } } // namespace urde