#include "Runtime/World/IGameArea.hpp" namespace urde { IGameArea::Dock::Dock(urde::CInputStream& in, const zeus::CTransform& xf) { u32 refCount = in.readUint32Big(); x4_dockReferences.reserve(refCount); for (u32 i = 0; i < refCount; i++) { SDockReference ref; ref.x0_area = in.readUint32Big(); ref.x4_dock = in.readUint32Big(); x4_dockReferences.push_back(ref); } u32 vertCount = in.readUint32Big(); for (u32 i = 0; i < vertCount; i++) { zeus::CVector3f vert; vert.readBig(in); x14_planeVertices.push_back(xf * vert); } } TAreaId IGameArea::Dock::GetConnectedAreaId(s32 other) const { if (x4_dockReferences.empty()) return kInvalidAreaId; return x4_dockReferences[other].x0_area; } s16 IGameArea::Dock::GetOtherDockNumber(s32 other) const { if (u32(other) >= x4_dockReferences.size() || other < 0) return -1; return x4_dockReferences[other].x4_dock; } bool IGameArea::Dock::GetShouldLoadOther(s32 other) const { if (other >= x4_dockReferences.size()) return false; return x4_dockReferences[other].x6_loadOther; } void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should) { if (other >= x4_dockReferences.size()) return; x4_dockReferences[other].x6_loadOther = should; } bool IGameArea::Dock::ShouldLoadOtherArea(s32 other) const { if (x4_dockReferences.size() == 0) return false; return x4_dockReferences[other].x6_loadOther; } zeus::CVector3f IGameArea::Dock::GetPoint(s32 idx) const { if (idx >= x14_planeVertices.size() || idx < 0) return zeus::CVector3f(); return x14_planeVertices[idx]; } } // namespace urde