#include "Runtime/World/CScriptDockAreaChange.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/World/CScriptDock.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CScriptDockAreaChange::CScriptDockAreaChange(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 w1, bool active) : CEntity(uid, info, active, name), x34_dockReference(w1) {} void CScriptDockAreaChange::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptDockAreaChange::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { if (msg == EScriptObjectMessage::Action && GetActive()) { for (SConnection conn : x20_conns) { if (conn.x0_state != EScriptObjectState::Play) { continue; } const auto search = stateMgr.GetIdListForScript(conn.x8_objId); for (auto it = search.first; it != search.second; ++it) { const TUniqueId id = it->second; const TCastToPtr dock(stateMgr.ObjectById(id)); if (dock) { dock->SetDockReference(stateMgr, x34_dockReference); } } } SendScriptMsgs(EScriptObjectState::Play, stateMgr, EScriptObjectMessage::None); } CEntity::AcceptScriptMsg(msg, objId, stateMgr); } } // namespace urde