#pragma once #include #include #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CActor.hpp" #include namespace urde { class CScriptMazeNode : public CActor { static std::array sMazeSeeds; s32 xe8_; s32 xec_; s32 xf0_; TUniqueId xf4_ = kInvalidUniqueId; float xf8_ = 0.f; TUniqueId xfc_ = kInvalidUniqueId; zeus::CVector3f x100_; TUniqueId x10c_ = kInvalidUniqueId; zeus::CVector3f x110_; TUniqueId x11c_ = kInvalidUniqueId; zeus::CVector3f x120_; s32 x130_ = 0; s32 x134_ = 0; s32 x138_ = 0; bool x13c_24_ : 1 = true; bool x13c_25_ : 1 = false; bool x13c_26_ : 1 = false; public: CScriptMazeNode(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, s32, s32, s32, const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&); void Accept(IVisitor& visitor) override; static void LoadMazeSeeds(); }; } // namespace urde