#ifndef __URDE_CMEMORY_HPP__ #define __URDE_CMEMORY_HPP__ #if 0 #include "IAllocator.hpp" namespace urde { class COsContext; class CMemory { public: static void Startup(); static void Shutdown(); static void SetAllocator(IAllocator&); static void OffsetFakeStatics(int); static void SetOutOfMemoryCallback(const IAllocator::TOutOfMemoryCallback, void*); static void Free(void*); static void* Alloc(size_t, IAllocator::EHint, IAllocator::EScope, IAllocator::EType, const CCallStack&); }; class CMemorySys { public: CMemorySys(IAllocator&); ~CMemorySys(); static IAllocator& GetGameAllocator(); }; } /* Custom new funcs */ void* operator new(std::size_t sz, const char* funcName, const char* typeName); void* operator new[](std::size_t sz, const char* funcName, const char* typeName); #endif #endif // __URDE_CMEMORY_HPP__