#ifndef __URDE_CLINERENDERER_HPP__ #define __URDE_CLINERENDERER_HPP__ #include "RetroTypes.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CColor.hpp" #include "boo/graphicsdev/IGraphicsDataFactory.hpp" namespace urde { class CLineRenderer { public: enum class EPrimitiveMode { Lines, LineStrip, LineLoop }; private: EPrimitiveMode m_mode; u32 m_maxVerts; u32 m_nextVert = 0; bool m_final = false; bool m_textured; zeus::CVector3f m_firstPos; zeus::CVector3f m_secondPos; zeus::CVector2f m_firstUV; zeus::CColor m_firstColor; float m_firstWidth; zeus::CVector3f m_lastPos; zeus::CVector3f m_lastPos2; zeus::CVector2f m_lastUV; zeus::CColor m_lastColor; float m_lastWidth; public: boo::GraphicsDataToken m_gfxToken; boo::IGraphicsBufferD* m_vertBuf; boo::IGraphicsBufferD* m_uniformBuf; boo::IShaderDataBinding* m_shaderBind = nullptr; CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive); void Reset(); void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width, const zeus::CVector2f& uv=zeus::CVector2f::skZero); void Render(const zeus::CColor& moduColor=zeus::CColor::skWhite); static void Initialize(); static void Shutdown(); }; } #endif // __URDE_CLINERENDERER_HPP__