#ifndef __URDE_CRUMBLEMANAGER_HPP__ #define __URDE_CRUMBLEMANAGER_HPP__ #include "CRumbleGenerator.hpp" namespace urde { class CStateManager; class CRumbleManager { CRumbleGenerator x0_rumbleGenerator; public: CRumbleManager() = default; void Update(float); void StopRumble(u16) {} void Rumble(ERumbleFxId, CStateManager&, ERumblePriority priority) {} void Rumble(ERumbleFxId, float, CStateManager&, ERumblePriority priority) {} }; } #endif // __URDE_CRUMBLEMANAGER_HPP__