#include "Runtime/Character/CModelData.hpp" #include "Runtime/CPlayerState.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Character/CActorLights.hpp" #include "Runtime/Character/CAdditiveAnimPlayback.hpp" #include "Runtime/Character/CAnimData.hpp" #include "Runtime/Character/CAssetFactory.hpp" #include "Runtime/Character/CCharacterFactory.hpp" #include "Runtime/Character/IAnimReader.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include "Runtime/Graphics/CSkinnedModel.hpp" #include "Runtime/Graphics/CVertexMorphEffect.hpp" #include "Runtime/Graphics/CCubeRenderer.hpp" #include namespace metaforce { static logvisor::Module Log("metaforce::CModelData"); CModelData::~CModelData() = default; CModelData::CModelData() {} CModelData CModelData::CModelDataNull() { return CModelData(); } CModelData::CModelData(const CStaticRes& res) : x0_scale(res.GetScale()) { x1c_normalModel = g_SimplePool->GetObj({SBIG('CMDL'), res.GetId()}); if (!x1c_normalModel) Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), res.GetId()); } CModelData::CModelData(const CAnimRes& res) : x0_scale(res.GetScale()) { TToken factory = g_CharFactoryBuilder->GetFactory(res); x10_animData = factory->CreateCharacter(res.GetCharacterNodeId(), res.CanLoop(), factory, res.GetDefaultAnim()); } SAdvancementDeltas CModelData::GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const { if (x10_animData) return x10_animData->GetAdvancementDeltas(a, b); else return {}; } void CModelData::Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) { Render(GetRenderingModel(stateMgr), xf, lights, drawFlags); } bool CModelData::IsLoaded(int shaderIdx) { if (x10_animData) { if (!x10_animData->xd8_modelData->GetModel()->IsLoaded(shaderIdx)) return false; if (auto* model = x10_animData->xf4_xrayModel.get()) if (!model->GetModel()->IsLoaded(shaderIdx)) return false; if (auto* model = x10_animData->xf8_infraModel.get()) if (!model->GetModel()->IsLoaded(shaderIdx)) return false; } if (auto* model = x1c_normalModel.GetObj()) if (!model->IsLoaded(shaderIdx)) return false; if (auto* model = x2c_xrayModel.GetObj()) if (!model->IsLoaded(shaderIdx)) return false; if (auto* model = x3c_infraModel.GetObj()) if (!model->IsLoaded(shaderIdx)) return false; return true; } u32 CModelData::GetNumMaterialSets() const { if (x10_animData) return x10_animData->GetModelData()->GetModel()->GetNumMaterialSets(); if (x1c_normalModel) return x1c_normalModel->GetNumMaterialSets(); return 1; } CModelData::EWhichModel CModelData::GetRenderingModel(const CStateManager& stateMgr) { switch (stateMgr.GetPlayerState()->GetActiveVisor(stateMgr)) { case CPlayerState::EPlayerVisor::XRay: return CModelData::EWhichModel::XRay; case CPlayerState::EPlayerVisor::Thermal: if (stateMgr.GetThermalDrawFlag() == EThermalDrawFlag::Cold) return CModelData::EWhichModel::Thermal; return CModelData::EWhichModel::ThermalHot; default: return CModelData::EWhichModel::Normal; } } CSkinnedModel& CModelData::PickAnimatedModel(EWhichModel which) const { CSkinnedModel* ret = nullptr; switch (which) { case EWhichModel::XRay: ret = x10_animData->xf4_xrayModel.get(); break; case EWhichModel::Thermal: case EWhichModel::ThermalHot: ret = x10_animData->xf8_infraModel.get(); break; default: break; } if (ret) return *ret; return *x10_animData->xd8_modelData.GetObj(); } TLockedToken& CModelData::PickStaticModel(EWhichModel which) { switch (which) { case EWhichModel::XRay: if (x2c_xrayModel) { return x2c_xrayModel; } break; case EWhichModel::Thermal: case EWhichModel::ThermalHot: if (x3c_infraModel) { return x3c_infraModel; } break; default: break; } return x1c_normalModel; } void CModelData::SetXRayModel(const std::pair& modelSkin) { if (modelSkin.first.IsValid()) { if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL')) { if (x10_animData && modelSkin.second.IsValid() && g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR')) { x10_animData->SetXRayModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}), g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second})); } else { x2c_xrayModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}); if (!x2c_xrayModel) Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), modelSkin.first); } } } } void CModelData::SetInfraModel(const std::pair& modelSkin) { if (modelSkin.first.IsValid()) { if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL')) { if (x10_animData && modelSkin.second.IsValid() && g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR')) { x10_animData->SetInfraModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}), g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second})); } else { x3c_infraModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}); if (!x3c_infraModel) Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), modelSkin.first); } } } } bool CModelData::IsDefinitelyOpaque(EWhichModel which) const { if (x10_animData) { CSkinnedModel& model = PickAnimatedModel(which); return model.GetModel()->IsOpaque(); } else { const auto& model = PickStaticModel(which); return model->IsOpaque(); } } bool CModelData::GetIsLoop() const { if (!x10_animData) return false; return x10_animData->GetIsLoop(); } float CModelData::GetAnimationDuration(int idx) const { if (!x10_animData) return 0.f; return x10_animData->GetAnimationDuration(idx); } void CModelData::EnableLooping(bool enable) { if (!x10_animData) return; x10_animData->EnableLooping(enable); } void CModelData::AdvanceParticles(const zeus::CTransform& xf, float dt, CStateManager& stateMgr) { if (!x10_animData) return; x10_animData->AdvanceParticles(xf, dt, x0_scale, stateMgr); } zeus::CAABox CModelData::GetBounds() const { if (x10_animData) { return x10_animData->GetBoundingBox(zeus::CTransform::Scale(x0_scale)); } else { const zeus::CAABox& aabb = x1c_normalModel->GetAABB(); return zeus::CAABox(aabb.min * x0_scale, aabb.max * x0_scale); } } zeus::CAABox CModelData::GetBounds(const zeus::CTransform& xf) const { zeus::CTransform xf2 = xf * zeus::CTransform::Scale(x0_scale); if (x10_animData) return x10_animData->GetBoundingBox(xf2); else return x1c_normalModel->GetAABB().getTransformedAABox(xf2); } zeus::CTransform CModelData::GetScaledLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const { zeus::CTransform xf = GetLocatorTransformDynamic(name, time); xf.origin *= x0_scale; return xf; } zeus::CTransform CModelData::GetScaledLocatorTransform(std::string_view name) const { zeus::CTransform xf = GetLocatorTransform(name); xf.origin *= x0_scale; return xf; } zeus::CTransform CModelData::GetLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const { if (x10_animData) return x10_animData->GetLocatorTransform(name, time); else return {}; } zeus::CTransform CModelData::GetLocatorTransform(std::string_view name) const { if (x10_animData) return x10_animData->GetLocatorTransform(name, nullptr); else return {}; } SAdvancementDeltas CModelData::AdvanceAnimationIgnoreParticles(float dt, CRandom16& rand, bool advTree) { if (x10_animData) return x10_animData->AdvanceIgnoreParticles(dt, rand, advTree); else return {}; } SAdvancementDeltas CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool advTree) { if (x10_animData) return x10_animData->Advance(dt, x0_scale, stateMgr, aid, advTree); else return {}; } bool CModelData::IsAnimating() const { if (!x10_animData) return false; return x10_animData->IsAnimating(); } bool CModelData::IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const { if (!x10_animData && !x1c_normalModel) return true; return frustum.aabbFrustumTest(GetBounds(xf)); } void CModelData::RenderParticles(const zeus::CFrustum& frustum) const { if (x10_animData) x10_animData->RenderAuxiliary(frustum); } void CModelData::Touch(EWhichModel which, int shaderIdx) { if (x10_animData) x10_animData->Touch(PickAnimatedModel(which), shaderIdx); else PickStaticModel(which)->Touch(shaderIdx); } void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx) { Touch(GetRenderingModel(stateMgr), shaderIdx); } void CModelData::RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags) { // TODO float* params and xc_ // g_Renderer->DrawThermalModel(xc_, mulColor, addColor, nullptr, nullptr, flags); } void CModelData::RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags) { CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale)); CGraphics::DisableAllLights(); if (x10_animData) { CSkinnedModel& model = PickAnimatedModel(EWhichModel::ThermalHot); x10_animData->SetupRender(model, flags, {}, nullptr); ThermalDraw(mulColor, addColor, flags); } else { auto& model = PickStaticModel(EWhichModel::ThermalHot); g_Renderer->DrawThermalModel(*model, mulColor, addColor, {}, {}, flags); } } void CModelData::RenderUnsortedParts(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) { if ((x14_25_sortThermal && which == EWhichModel::ThermalHot) || x10_animData || !x1c_normalModel || drawFlags.x0_blendMode > 4) { x14_24_renderSorted = false; return; } CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale)); if (lights != nullptr) { lights->ActivateLights(); } else { CGraphics::DisableAllLights(); g_Renderer->SetAmbientColor(x18_ambientColor); } PickStaticModel(which)->DrawUnsortedParts(drawFlags); g_Renderer->SetAmbientColor(zeus::skWhite); CGraphics::DisableAllLights(); x14_24_renderSorted = true; } void CModelData::Render(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) { if (x14_25_sortThermal && which == EWhichModel::ThermalHot) { zeus::CColor mul(drawFlags.x4_color.a(), drawFlags.x4_color.a()); RenderThermal(xf, mul, {0.f, 0.f, 0.f, 0.25f}, drawFlags); return; } CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale)); if (lights != nullptr) { lights->ActivateLights(); } else { CGraphics::DisableAllLights(); g_Renderer->SetAmbientColor(x18_ambientColor); } if (x10_animData) { x10_animData->Render(PickAnimatedModel(which), drawFlags, {}, nullptr); } else { // TODO supposed to be optional_object? if (x1c_normalModel) { auto& model = PickStaticModel(which); if (x14_24_renderSorted) { model->DrawSortedParts(drawFlags); } else { model->Draw(drawFlags); } } } g_Renderer->SetAmbientColor(zeus::skWhite); CGraphics::DisableAllLights(); x14_24_renderSorted = false; } void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights, const zeus::CColor& alphaColor, const zeus::CColor& additiveColor) { CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale)); // TODO where is this method? // if (x10_animData) { // CSkinnedModel& model = PickAnimatedModel(which); // model.GetModelInst()->DisableAllLights(); // CModelFlags flags = {}; // // /* Z-prime */ // flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly; // flags.x4_color = zeus::skWhite; // x10_animData->Render(model, flags, std::nullopt, nullptr); // // /* Normal Blended */ // lights->ActivateLights(*model.GetModelInst()); // flags.m_extendedShader = EExtendedShader::ForcedAlpha; // flags.x4_color = alphaColor; // x10_animData->Render(model, flags, std::nullopt, nullptr); // // /* Selection Additive */ // flags.m_extendedShader = EExtendedShader::ForcedAdditive; // flags.x4_color = additiveColor; // x10_animData->Render(model, flags, std::nullopt, nullptr); // } else { // CBooModel& model = *PickStaticModel(which); // model.DisableAllLights(); // CModelFlags flags = {}; // // /* Z-prime */ // flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly; // flags.x4_color = zeus::skWhite; // model.Draw(flags, nullptr, nullptr); // // /* Normal Blended */ // lights->ActivateLights(model); // flags.m_extendedShader = EExtendedShader::ForcedAlpha; // flags.x4_color = alphaColor; // model.Draw(flags, nullptr, nullptr); // // /* Selection Additive */ // flags.m_extendedShader = EExtendedShader::ForcedAdditive; // flags.x4_color = additiveColor; // model.Draw(flags, nullptr, nullptr); // } } void CModelData::DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, const CTexture& tex, const zeus::CColor& addColor, float t) { DisintegrateDraw(GetRenderingModel(mgr), xf, tex, addColor, t); } void CModelData::DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, const CTexture& tex, const zeus::CColor& addColor, float t) { zeus::CTransform scaledXf = xf * zeus::CTransform::Scale(x0_scale); CGraphics::SetModelMatrix(scaledXf); CGraphics::DisableAllLights(); const auto aabb = GetBounds(scaledXf); if (x10_animData) { auto& model = PickAnimatedModel(which); // x10_animData->SetupRender(model, CModelFlags{}, {}, ?) model.DoDrawCallback([](auto positions, auto normals) { // TODO }); } else { g_Renderer->DrawModelDisintegrate(*PickStaticModel(which), tex, addColor, {}, {}); } // CBooModel::SetDisintegrateTexture(tex.GetTexture()); // CModelFlags flags(5, 0, 3, zeus::skWhite); // flags.m_extendedShader = EExtendedShader::Disintegrate; // flags.addColor = addColor; // flags.addColor.a() = t; // Stash T value in here (shader does not care) // // if (x10_animData) { // CSkinnedModel& sModel = PickAnimatedModel(which); // x10_animData->Render(sModel, flags, std::nullopt, nullptr); // } else { // CBooModel& model = *PickStaticModel(which); // model.Draw(flags, nullptr, nullptr); // } } void CModelData::ThermalDraw(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags) { } } // namespace metaforce