#include "Graphics/CCubeMaterial.hpp" #include "GameGlobalObjects.hpp" #include "Graphics/CCubeModel.hpp" #include "Graphics/CCubeRenderer.hpp" #include "Graphics/CCubeSurface.hpp" #include "Graphics/CModel.hpp" namespace metaforce { static u32 sReflectionType = 0; static u32 sLastMaterialUnique = UINT32_MAX; static const u8* sLastMaterialCached = nullptr; static const CCubeModel* sLastModelCached = nullptr; static const CCubeModel* sRenderingModel = nullptr; static float sReflectionAlpha = 0.f; void CCubeMaterial::SetCurrent(const CModelFlags& flags, const CCubeSurface& surface, CCubeModel& model) { if (sLastMaterialCached == x0_data) { if (sReflectionType == 1) { if (sLastModelCached == sRenderingModel) { return; } } else if (sReflectionType != 2) { return; } } if (CCubeModel::sRenderModelBlack) { SetCurrentBlack(); return; } sRenderingModel = &model; sLastMaterialCached = x0_data; u32 numIndStages = 0; const auto matFlags = GetFlags(); const u8* materialDataCur = x0_data; const bool reflection = bool( matFlags & (Flags(CCubeMaterialFlagBits::fSamusReflection) | CCubeMaterialFlagBits::fSamusReflectionSurfaceEye)); if (reflection) { if (!(matFlags & CCubeMaterialFlagBits::fSamusReflectionSurfaceEye)) { EnsureViewDepStateCached(nullptr); } else { EnsureViewDepStateCached(&surface); } } u32 texCount = SBig(*reinterpret_cast(materialDataCur + 4)); if ((flags.x2_flags & 4) != 0) { // render without texture lock materialDataCur += (2 + texCount) * 4; } else { materialDataCur += 8; for (u32 i = 0; i < texCount; ++i) { u32 texIdx = SBig(*reinterpret_cast(materialDataCur)); sRenderingModel->GetTexture(texIdx)->Load(i, CTexture::EClampMode::One); materialDataCur += 4; } } auto groupIdx = SBig(*reinterpret_cast(materialDataCur + 4)); if (sLastMaterialUnique != UINT32_MAX && sLastMaterialUnique == groupIdx && sReflectionType == 0) { return; } sLastMaterialUnique = groupIdx; CCubeMaterialVatFlags vatFlags = SBig(*reinterpret_cast(materialDataCur)); // SetVtxDescv_Compressed(vatFlags); materialDataCur += 8; bool packedLightMaps = matFlags.IsSet(CCubeMaterialFlagBits::fLightmapUvArray); if (packedLightMaps != CCubeModel::sUsingPackedLightmaps) { model.SetUsingPackedLightmaps(packedLightMaps); } u32 finalKColorCount = 0; if (matFlags & CCubeMaterialFlagBits::fKonstValues) { u32 konstCount = *reinterpret_cast(materialDataCur); finalKColorCount = konstCount; materialDataCur += 4; for (u32 i = 0; i < konstCount; ++i) { u32 kColor = *reinterpret_cast(materialDataCur); materialDataCur += 4; // TODO set KColor } } u32 blendFactors = *reinterpret_cast(materialDataCur); materialDataCur += 4; if (g_Renderer->IsInAreaDraw()) { // TODO blackout fog, additive blend } else { SetupBlendMode(blendFactors, flags, matFlags.IsSet(CCubeMaterialFlagBits::fAlphaTest)); } bool indTex = matFlags.IsSet(CCubeMaterialFlagBits::fSamusReflectionIndirectTexture); u32 indTexSlot = 0; if (indTex) { indTexSlot = SBig(*reinterpret_cast(materialDataCur)); materialDataCur += 4; } HandleDepth(flags.x2_flags, matFlags); u32 chanCount = SBig(*reinterpret_cast(materialDataCur)); materialDataCur += 4; u32 firstChan = SBig(*reinterpret_cast(materialDataCur)); materialDataCur += 4 * chanCount; u32 finalNumColorChans = HandleColorChannels(chanCount, firstChan); u32 firstTev = 0; if (CCubeModel::sRenderModelShadow) firstTev = 2; u32 matTevCount = SBig(*reinterpret_cast(materialDataCur)); materialDataCur += 4; u32 finalTevCount = matTevCount; const u32* texMapTexCoordFlags = reinterpret_cast(materialDataCur + matTevCount * 20); const u32* tcgs = reinterpret_cast(texMapTexCoordFlags + matTevCount); bool usesTevReg2 = false; u32 finalCCFlags = 0; u32 finalACFlags = 0; if (g_Renderer->IsThermalVisorActive()) { finalTevCount = firstTev + 1; u32 ccFlags = SBig(*reinterpret_cast(materialDataCur + 8)); finalCCFlags = ccFlags; u32 outputReg = ccFlags >> 9 & 0x3; if (outputReg == 1) { // TevReg0 materialDataCur += 20; texMapTexCoordFlags += 1; finalCCFlags = SBig(*reinterpret_cast(materialDataCur + 8)); // Set TevReg0 = 0xc0c0c0c0 } finalACFlags = SBig(*reinterpret_cast(materialDataCur + 12)); HandleTev(firstTev, materialDataCur, texMapTexCoordFlags, CCubeModel::sRenderModelShadow); usesTevReg2 = false; } else { finalTevCount = firstTev + matTevCount; for (u32 i = firstTev; i < finalTevCount; ++i) { HandleTev(i, materialDataCur, texMapTexCoordFlags, CCubeModel::sRenderModelShadow && i == firstTev); u32 ccFlags = SBig(*reinterpret_cast(materialDataCur + 8)); finalCCFlags = ccFlags; finalACFlags = SBig(*reinterpret_cast(materialDataCur + 12)); u32 outputReg = ccFlags >> 9 & 0x3; if (outputReg == 3) { // TevReg2 usesTevReg2 = true; } materialDataCur += 20; texMapTexCoordFlags += 1; } } u32 tcgCount = 0; if (g_Renderer->IsThermalVisorActive()) { u32 fullTcgCount = SBig(*tcgs); tcgCount = std::min(fullTcgCount, 2u); for (u32 i = 0; i < tcgCount; ++i) { // TODO set TCG } tcgs += fullTcgCount + 1; } else { tcgCount = SBig(*tcgs); for (u32 i = 0; i < tcgCount; ++i) { // TODO set TCG } tcgs += tcgCount + 1; } const u32* uvAnim = tcgs; u32 animCount = uvAnim[1]; uvAnim += 2; u32 texMtx = 30; u32 pttTexMtx = 64; for (u32 i = 0; i < animCount; ++i) { u32 size = HandleAnimatedUV(uvAnim, texMtx, pttTexMtx); if (size == 0) break; uvAnim += size; texMtx += 3; pttTexMtx += 3; } if (flags.x0_blendMode != 0) { HandleTransparency(finalTevCount, finalKColorCount, flags, blendFactors, finalCCFlags, finalACFlags); } if (reflection) { if (sReflectionAlpha > 0.f) { u32 additionalTevs = 0; if (indTex) { additionalTevs = HandleReflection(usesTevReg2, indTexSlot, 0, finalTevCount, texCount, tcgCount, finalKColorCount, finalCCFlags, finalACFlags); numIndStages = 1; tcgCount += 2; } else { additionalTevs = HandleReflection(usesTevReg2, 255, 0, finalTevCount, texCount, tcgCount, finalKColorCount, finalCCFlags, finalACFlags); tcgCount += 1; } texCount += 1; finalTevCount += additionalTevs; finalKColorCount += 1; } else if (((finalCCFlags >> 9) & 0x3) != 0) { DoPassthru(finalTevCount); finalTevCount += 1; } } if (CCubeModel::sRenderModelShadow) { DoModelShadow(texCount, tcgCount); tcgCount += 1; } // SetNumIndStages(numIndStages); // SetNumTevStages(finalTevCount); // SetNumTexGens(tcgCount); // SetNumColorChans(finalNumColorChans); } void CCubeMaterial::SetCurrentBlack() { auto flags = GetFlags(); auto vatFlags = GetVatFlags(); if (flags.IsSet(CCubeMaterialFlagBits::fDepthSorting) || flags.IsSet(CCubeMaterialFlagBits::fAlphaTest)) { // set fog mode 0x21 aurora::gfx::set_blend_mode(ERglBlendMode::Blend, ERglBlendFactor::Zero, ERglBlendFactor::One, ERglLogicOp::Clear); } else { // set fog mode 5 aurora::gfx::set_blend_mode(ERglBlendMode::Blend, ERglBlendFactor::One, ERglBlendFactor::Zero, ERglLogicOp::Clear); } // set vtx desc flags // TODO } void CCubeMaterial::SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest) { auto newSrcFactor = static_cast(blendFactors & 0xffff); auto newDstFactor = static_cast(blendFactors >> 16 & 0xffff); if (alphaTest) { // discard fragments with alpha < 0.25 aurora::gfx::set_alpha_discard(true); newSrcFactor = ERglBlendFactor::One; newDstFactor = ERglBlendFactor::Zero; } else { aurora::gfx::set_alpha_discard(false); } if (flags.x0_blendMode > 4 && newSrcFactor == ERglBlendFactor::One) { newSrcFactor = ERglBlendFactor::SrcAlpha; if (newDstFactor == ERglBlendFactor::Zero) { newDstFactor = flags.x0_blendMode > 6 ? ERglBlendFactor::One : ERglBlendFactor::InvSrcAlpha; } } // TODO set fog color zero if dst blend zero aurora::gfx::set_blend_mode(ERglBlendMode::Blend, newSrcFactor, newDstFactor, ERglLogicOp::Clear); } void CCubeMaterial::HandleDepth(u16 modelFlags, CCubeMaterialFlags matFlags) { ERglEnum func = ERglEnum::Never; if ((modelFlags & 0x1) == 0) { func = ERglEnum::Always; } else if ((modelFlags & 0x8) != 0) { func = (modelFlags & 0x10) != 0 ? ERglEnum::Greater : ERglEnum::GEqual; } else { func = (modelFlags & 0x10) != 0 ? ERglEnum::Less : ERglEnum::LEqual; } bool depthWrite = (modelFlags & 0x2) != 0 && matFlags & CCubeMaterialFlagBits::fDepthWrite; aurora::gfx::set_depth_mode(true, func, depthWrite); } void CCubeMaterial::ResetCachedMaterials() { KillCachedViewDepState(); sLastMaterialUnique = UINT32_MAX; sRenderingModel = nullptr; sLastMaterialCached = nullptr; } void CCubeMaterial::KillCachedViewDepState() { sLastModelCached = nullptr; } void CCubeMaterial::EnsureViewDepStateCached(const CCubeSurface* surface) { // TODO if ((surface != nullptr || sLastModelCached != sRenderingModel) && sRenderingModel != nullptr) { sLastModelCached = sRenderingModel; if (surface == nullptr) { sReflectionType = 1; } else { sReflectionType = 2; } if (g_Renderer->IsReflectionDirty()) { } else { g_Renderer->SetReflectionDirty(true); } } } u32 CCubeMaterial::HandleColorChannels(u32 chanCount, u32 firstChan) { if (CCubeModel::sRenderModelShadow) { if (chanCount != 0) { // TODO } return 2; } // TODO return chanCount; } void CCubeMaterial::HandleTev(u32 tevCur, const u8* materialDataCur, const u32* texMapTexCoordFlags, bool shadowMapsEnabled) { u32 colorArgs = shadowMapsEnabled ? 0x7a04f : SBig(*materialDataCur); // CGX::SetStandardDirectTev_Compressed } u32 CCubeMaterial::HandleAnimatedUV(const u32* uvAnim, u32 texMtx, u32 pttTexMtx) { u32 type = SBig(*uvAnim); switch (type) { case 0: // TODO return 1; case 1: // TODO return 1; case 2: // TODO return 5; case 3: // TODO return 3; case 4: case 5: // TODO return 5; case 6: // TODO return 1; case 7: // TODO return 2; default: return 0; } } void CCubeMaterial::HandleTransparency(u32& finalTevCount, u32& finalKColorCount, const CModelFlags& modelFlags, u32 blendFactors, u32& finalCCFlags, u32& finalACFlags) { if (modelFlags.x0_blendMode == 2) { u16 dstFactor = blendFactors >> 16 & 0xffff; if (dstFactor == 1) return; } if (modelFlags.x0_blendMode == 3) { // Stage outputting splatted KAlpha as color to reg0 // GXSetTevColorIn(finalTevCount, TEVCOLORARG_ZERO, TEVCOLORARG_ZERO, TEVCOLORARG_ZERO, TEVCOLORARG_KONST); // GXSetTevAlphaIn(finalTevCount, TEVALPHAARG_ZERO, TEVALPHAARG_ZERO, TEVALPHAARG_ZERO, TEVALPHAARG_APREV); // GXSetTevColorOp(finalTevCount, 0, 0, 0, 1, 1); // ColorReg0 // GXSetTevKColorSel(finalTevCount, finalKColorCount+28); // GXSetTevAlphaOp(finalTevCount, 0, 0, 0, 1, 0); // AlphaRegPrev // GXSetTevOrder(finalTevCount, 255, 255, 255); // GXSetTevDirect(finalTevCount); // Stage interpolating from splatted KAlpha using KColor // GXSetTevColorIn(finalTevCount + 1, TEVCOLORARG_CPREV, TEVCOLORARG_C0, TEVCOLORARG_KONST, TEVCOLORARG_ZERO); // GXSetTevAlphaIn(finalTevCount + 1, TEVALPHAARG_ZERO, TEVALPHAARG_ZERO, TEVALPHAARG_ZERO, TEVALPHAARG_APREV); // GXSetTevKColorSel(finalTevCount, finalKColorCount+12); // SetStandardTevColorAlphaOp(finalTevCount + 1); // GXSetTevDirect(finalTevCount + 1); // GXSetTevOrder(finalTevCount + 1, 255, 255, 255); // GXSetTevKColor(finalKColorCount, modelFlags.x4_color); finalKColorCount += 1; finalTevCount += 2; } else { // Mul KAlpha u32 tevAlpha = 0x000380C7; // TEVALPHAARG_ZERO, TEVALPHAARG_KONST, TEVALPHAARG_APREV, TEVALPHAARG_ZERO if (modelFlags.x0_blendMode == 8) { // Set KAlpha tevAlpha = 0x00031CE7; // TEVALPHAARG_ZERO, TEVALPHAARG_ZERO, TEVALPHAARG_ZERO, TEVALPHAARG_KONST } // Mul KColor u32 tevColor = 0x000781CF; // TEVCOLORARG_ZERO, TEVCOLORARG_KONST, TEVCOLORARG_CPREV, TEVCOLORARG_ZERO if (modelFlags.x0_blendMode == 2) { // Add KColor tevColor = 0x0007018F; // TEVCOLORARG_ZERO, TEVCOLORARG_ONE, TEVCOLORARG_CPREV, TEVCOLORARG_KONST } // GXSetTevColorIn(finalTevCount) // GXSetTevAlphaIn(finalTevCount) // SetStandardTevColorAlphaOp(finalTevCount); finalCCFlags = 0x100; // Just clamp, output prev reg finalACFlags = 0x100; // GXSetTevDirect(finalTevCount); // GXSetTevOrder(finalTevCount, 255, 255, 255); // GXSetTevKColor(finalKColorCount, modelFlags.x4_color); // GXSetTevKColorSel(finalTevCount, finalKColorCount+12); // GXSetTevKAlphaSel(finalTevCount, finalKColorCount+28); finalTevCount += 1; finalKColorCount += 1; } } u32 CCubeMaterial::HandleReflection(bool usesTevReg2, u32 indTexSlot, u32 r5, u32 finalTevCount, u32 texCount, u32 tcgCount, u32 finalKColorCount, u32& finalCCFlags, u32& finalACFlags) { u32 out = 0; if (usesTevReg2) { // GX_CC_C2 out = 1; } else { // GX_CC_KONST } // set reflection kcolor // tex = g_Renderer->GetRealReflection // tex.Load(texCount, 0) finalACFlags = 0; finalCCFlags = 0; return out + 1; } void CCubeMaterial::DoPassthru(u32 finalTevCount) { // TODO } void CCubeMaterial::DoModelShadow(u32 texCount, u32 tcgCount) { // CCubeModel::sShadowTexture->Load(texCount, CTexture::EClampMode::One); // TODO } } // namespace metaforce