#include #include namespace aurora { void app_run(std::unique_ptr app, Icon icon) noexcept {} std::vector get_args() noexcept { return {}; // TODO } WindowSize get_window_size() noexcept { return {}; // TODO } void set_window_title(std::string_view title) noexcept { // TODO } Backend get_backend() noexcept { return Backend::Vulkan; // TODO } std::string_view get_backend_string() noexcept { return {}; // TODO } void set_fullscreen(bool fullscreen) noexcept { // TODO } int32_t get_controller_player_index(uint32_t which) noexcept { return -1; // TODO } void set_controller_player_index(uint32_t which, int32_t index) noexcept { // TODO } bool is_controller_gamecube(uint32_t which) noexcept { return true; // TODO } std::string get_controller_name(uint32_t which) noexcept { return ""; // TODO } } // namespace aurora