#include "CScriptWaypoint.hpp" #include "Character/CModelData.hpp" #include "Collision/CMaterialList.hpp" #include "CActorParameters.hpp" #include "TCastTo.hpp" namespace urde { CScriptWaypoint::CScriptWaypoint(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, float, float, u32, u32, u32, u32, u32, u32, u32) : CActor(uid, active, name, info, xf, CModelData(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId) { } void CScriptWaypoint::Accept(IVisitor& visitor) { visitor.Visit(this); } }