#include "World/CWallCrawlerSwarm.hpp" #include "World/CActorParameters.hpp" #include "Collision/CMaterialList.hpp" #include "TCastTo.hpp" namespace urde { CMaterialList MakeMaterialList() { return CMaterialList(EMaterialTypes::Scannable, EMaterialTypes::Trigger, EMaterialTypes::NonSolidDamageable, EMaterialTypes::ExcludeFromLineOfSightTest); } CWallCrawlerSwarm::CWallCrawlerSwarm(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CVector3f&, const zeus::CTransform& xf, u32, const CAnimRes&, u32, u32, u32, u32, u32, u32, const CDamageInfo&, const CDamageInfo&, float, float, float, float, u32, u32, float, float, float, float, float, float, float, float, float, u32, float, float, float, const CHealthInfo&, const CDamageVulnerability&, u32, u32, const CActorParameters& aParams) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), MakeMaterialList(), aParams, kInvalidUniqueId) { } void CWallCrawlerSwarm::Accept(IVisitor& visitor) { visitor.Visit(this); } }