#ifndef __RETRO_CELEMENTGEN_HPP__ #define __RETRO_CELEMENTGEN_HPP__ #include "CParticleGen.hpp" namespace Retro { class CElementGen : public CParticleGen { bool x68_particleEmission; float x78_generatorRate; Zeus::CVector3f x88_globalTranslation; Zeus::CTransform x1d8_globalOrientation; std::vector x240_children; std::vector x254_children; public: virtual const Zeus::CVector3f& GetGlobalTranslation() const { return x88_globalTranslation; } virtual const Zeus::CTransform& GetGlobalOrientation() const { return x1d8_globalOrientation; } virtual bool GetParticleEmission() const { return x68_particleEmission; } void SetGeneratorRateScalar(float scalar) { if (scalar >= 0.0f) x78_generatorRate = scalar; else x78_generatorRate = 0.0f; for (CElementGen& child : x240_children) child.SetGeneratorRateScalar(x78_generatorRate); for (CElementGen& child : x254_children) child.SetGeneratorRateScalar(x78_generatorRate); } static void Initialize() { } void BuildParticleSystemBounds(); }; } #endif // __RETRO_CELEMENTGEN_HPP__