#pragma once #include "zeus/CProjection.hpp" #include "zeus/CFrustum.hpp" #include "zeus/CQuaternion.hpp" #include "zeus/CVector3f.hpp" #include "zeus/Math.hpp" namespace urde { class Camera { zeus::CFrustum m_frustum; zeus::CProjection m_projection; zeus::CVector3f m_position; zeus::CQuaternion m_orientation; public: void setPosition(const zeus::CVector3f& position) { m_position = position; } void setOrientation(const zeus::CQuaternion& orientation) { m_orientation = orientation; } const zeus::CMatrix4f& projectionMatrix() const { return m_projection.getCachedMatrix(); } const zeus::CProjection& projection() const { return m_projection; } virtual void think() {} }; }