## URDE **Status:** Extract Only [![Build status](https://ci.appveyor.com/api/projects/status/avx3mpu1gd75ju1b?svg=true)](https://ci.appveyor.com/project/jackoalan/urde) ### Download Precompiled builds of the command-line extraction utility (`hecl`) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as *blender* and *yaml* representations. Everything else is much too experimental to make portable/stable release builds (for now) ### Platform Support * Windows 7+ (64-bit support only) * macOS 10.9+ * Linux * Arch is known to function with [`glx` vendor setup instructions](https://wiki.archlinux.org/index.php/Category:Graphics) *(main development/testing OS)* * **[WIP]** Vulkan loader detection is also integrated into the cmake for Linux * **[Coming Soon]** FreeBSD * Much multimedia functionality is in place, but not fully tested ### Build Prerequisites: * [CMake 3.10+](https://cmake.org) * [Python 3+](https://python.org) * LLVM development package *(headers and libs)* * [Specialized Windows Package](https://axiodl.com/LLVM-6.0.0svn-win64.exe) * [macOS Package](http://releases.llvm.org/5.0.0/clang+llvm-5.0.0-x86_64-apple-darwin.tar.xz) * **[Windows]** [Visual Studio 2017 and Windows SDK](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx) * **[macOS]** [Xcode Tools](https://developer.apple.com/xcode/download/) * **[Linux]** recent development packages of `udev`, `x11`, `xcb`, `xinput`, `glx`, `asound` ### Prep Directions ```sh git clone --recurse-submodules https://github.com/AxioDL/urde.git mkdir urde-build cd urde-build ``` ### Build Directions (Debug) #### make ```sh cmake -DCMAKE_BUILD_TYPE=Debug ../urde make ``` #### Qt Creator *(main development / debugging IDE)* Open the repository's `CMakeLists.txt` via File > Open File or Project. Configure the desired CMake targets to build in the *Projects* area of the IDE. Build / Debug / Run on Windows, macOS and Linux in a unified way. #### Visual Studio ```sh cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde ``` Then open `urde.sln` #### Xcode ```sh cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR= ../urde ``` Then open `urde.xcodeproj`