#pragma once #include "World/CPatterned.hpp" #include "Character/CBoneTracking.hpp" #include "Weapon/CProjectileInfo.hpp" namespace urde::MP1 { class CEyeball : public CPatterned { float x568_; float x56c_; CBoneTracking x570_boneTracking; zeus::CVector3f x5a8_; CProjectileInfo x5b4_projectileInfo; CAssetId x5dc_; CAssetId x5e0_; CAssetId x5e4_; CAssetId x5e8_; TUniqueId x5ec_projectileId = kInvalidUniqueId; u32 x5f0_ = 0; u32 x5f4_; u32 x5f8_; u32 x5fc_; u32 x600_; s16 x604_; CSfxHandle x608_ = 0; bool x60c_24_ : 1; bool x60c_25_ : 1; bool x60c_26_alert : 1; bool x60c_27_ : 1; bool x60c_28_ : 1; void CreateBeam(CStateManager&); void TryFlinch(CStateManager&, int); void sub802249c8(); public: DEFINE_PATTERNED(EyeBall) CEyeball(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, float, float, CAssetId, const CDamageInfo&, CAssetId, CAssetId, CAssetId, CAssetId, u32, u32, u32, u32, u32, bool, const CActorParameters&); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); void Flinch(CStateManager&, EStateMsg, float); void Active(CStateManager&, EStateMsg, float); void InActive(CStateManager&, EStateMsg, float); void Cover(CStateManager&, EStateMsg, float); bool ShouldAttack(CStateManager&, float) { return x60c_26_alert; } bool ShouldFire(CStateManager&, float) { return !x60c_27_; } }; }