#include "CBodyState.hpp" #include "CBodyController.hpp" #include "World/CActor.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" #include "CPASAnimParmData.hpp" #include "World/CPatterned.hpp" namespace urde { void CBSAttack::Start(CBodyController& bc, CStateManager& mgr) { const CBCMeleeAttackCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)); const CPASDatabase& pasDatabase = bc.GetPASDatabase(); CPASAnimParmData parms(7, CPASAnimParm::FromEnum(s32(cmd->GetAttackSeverity())), CPASAnimParm::FromEnum(s32(bc.GetLocomotionType()))); std::pair best = pasDatabase.FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); if (cmd->HasAttackTargetPos()) { x20_targetPos = cmd->GetAttackTargetPos(); CCharAnimTime evTime = bc.GetOwner().GetModelData()->GetAnimationData()->GetTimeOfUserEvent( EUserEventType::AlignTargetPosStart, CCharAnimTime::Infinity()); x2c_alignTargetPosStartTime = (evTime != CCharAnimTime::Infinity()) ? evTime.GetSeconds() : 0.f; evTime = bc.GetOwner().GetModelData()->GetAnimationData()->GetTimeOfUserEvent( EUserEventType::AlignTargetPos, CCharAnimTime::Infinity()); x30_alignTargetPosTime = (evTime != CCharAnimTime::Infinity()) ? evTime.GetSeconds() : bc.GetAnimTimeRemaining(); } else { x20_targetPos = zeus::CVector3f::skZero; x2c_alignTargetPosStartTime = -1.f; x30_alignTargetPosTime = -1.f; } x4_nextState = pas::EAnimationState::Locomotion; x34_curTime = 0.f; } pas::EAnimationState CBSAttack::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) return pas::EAnimationState::Locomotion; if (const CBCSlideCmd* cmd = static_cast( bc.GetCommandMgr().GetCmd(EBodyStateCmd::Slide))) { x8_slide = *cmd; x4_nextState = pas::EAnimationState::Slide; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) return pas::EAnimationState::Generate; if (bc.IsAnimationOver()) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) return pas::EAnimationState::MeleeAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) return pas::EAnimationState::ProjectileAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) return pas::EAnimationState::LoopAttack; return x4_nextState; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) return x4_nextState; return pas::EAnimationState::Invalid; } void CBSAttack::UpdatePhysicsActor(CBodyController& bc, float dt) { if (x20_targetPos.isZero()) return; if (x34_curTime >= x2c_alignTargetPosStartTime && x34_curTime <= x30_alignTargetPosTime) { if (TCastToPtr act = bc.GetOwner()) { zeus::CVector3f delta = x20_targetPos - act->GetTranslation(); float td = x30_alignTargetPosTime - x2c_alignTargetPosStartTime; if (dt > 0.f) delta *= dt / td; zeus::CVector3f localDelta = act->GetTransform().transposeRotate(delta); act->ApplyImpulseWR(act->GetMoveToORImpulseWR(localDelta, dt), zeus::CAxisAngle::sIdentity); } } } pas::EAnimationState CBSAttack::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { x34_curTime += dt; pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { if (!bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); UpdatePhysicsActor(bc, dt); } else if (st == pas::EAnimationState::Slide) { bc.GetCommandMgr().DeliverCmd(x8_slide); } return st; } void CBSProjectileAttack::Start(CBodyController& bc, CStateManager& mgr) { const CBCProjectileAttackCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)); zeus::CVector3f localDelta = bc.GetOwner().GetTransform().transposeRotate(cmd->GetTargetPosition() - bc.GetOwner().GetTranslation()); zeus::CRelAngle angle = std::atan2(localDelta.y, localDelta.x); float attackAngle = angle.asDegrees(); CPASAnimParmData parms(18, CPASAnimParm::FromEnum(s32(cmd->GetAttackSeverity())), CPASAnimParm::FromReal32(angle.asDegrees()), CPASAnimParm::FromEnum(s32(bc.GetLocomotionType()))); std::pair best1 = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (cmd->BlendTwoClosest()) { std::pair best2 = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), best1.second); const CPASAnimState* projAttackState = bc.GetPASDatabase().GetAnimState(18); float angle1 = projAttackState->GetAnimParmData(best1.second, 1).GetReal32Value(); float angle2 = projAttackState->GetAnimParmData(best2.second, 1).GetReal32Value(); if (angle1 - angle2 > 180.f) angle2 += 360.f; else if (angle2 - angle1 > 180.f) angle1 += 360.f; CAnimPlaybackParms playParms(best1.second, best2.second, (angle1 - attackAngle) / (angle1 - angle2), true); bc.SetCurrentAnimation(playParms, false, false); } else { CAnimPlaybackParms playParms(best1.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } } pas::EAnimationState CBSProjectileAttack::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) return pas::EAnimationState::Locomotion; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) return pas::EAnimationState::Generate; if (bc.IsAnimationOver() || bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSProjectileAttack::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) if (!bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); return st; } void CBSDie::Start(CBodyController& bc, CStateManager& mgr) { bool shouldReset = true; if (bc.ShouldPlayDeathAnims()) { CPASAnimParmData parms(4, CPASAnimParm::FromEnum(s32(bc.GetFallState()))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); x4_remTime = bc.GetAnimTimeRemaining(); shouldReset = false; } } if (shouldReset) { bc.EnableAnimation(false); x4_remTime = bc.ShouldPlayDeathAnims() ? 3.f : 4.f; } x8_isDead = false; } pas::EAnimationState CBSDie::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { x4_remTime -= dt; if (x4_remTime <= 0.f) { bc.EnableAnimation(false); x8_isDead = true; } return pas::EAnimationState::Invalid; } void CBSFall::Start(CBodyController& bc, CStateManager& mgr) { const CBCKnockDownCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)); zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetHitDirection()); zeus::CRelAngle angle = std::atan2(localDir.y, localDir.z); CPASAnimParmData parms(0, CPASAnimParm::FromReal32(angle.asDegrees()), CPASAnimParm::FromEnum(s32(cmd->GetHitSeverity()))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* knockdownState = bc.GetPASDatabase().GetAnimState(0); if (!knockdownState->GetAnimParmData(best.second, 2).GetBoolValue()) { float animAngle = zeus::degToRad(knockdownState->GetAnimParmData(best.second, 0).GetReal32Value()); zeus::CRelAngle delta1 = angle - animAngle; zeus::CRelAngle delta2 = animAngle - angle; float minAngle = std::min(float(delta1), float(delta2)); x8_remTime = 0.15f * bc.GetAnimTimeRemaining(); float flippedAngle = (delta1 > M_PIF) ? -minAngle : minAngle; x4_rotateSpeed = (x8_remTime > FLT_EPSILON) ? flippedAngle / x8_remTime : flippedAngle; } else { x8_remTime = 0.f; x4_rotateSpeed = 0.f; } xc_fallState = pas::EFallState(knockdownState->GetAnimParmData(best.second, 3).GetEnumValue()); } pas::EAnimationState CBSFall::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.IsAnimationOver()) return pas::EAnimationState::LieOnGround; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSFall::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && x8_remTime > 0.f) { zeus::CQuaternion quat; quat.rotateZ(x4_rotateSpeed * dt); bc.SetDeltaRotation(quat); x8_remTime -= dt; } return st; } void CBSFall::Shutdown(CBodyController& bc) { bc.SetFallState(xc_fallState); } void CBSGetup::Start(CBodyController& bc, CStateManager& mgr) { const CBCGetupCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Getup)); CPASAnimParmData parms(1, CPASAnimParm::FromEnum(s32(bc.GetFallState())), CPASAnimParm::FromEnum(s32(cmd->GetGetupType()))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { if (best.second != bc.GetCurrentAnimId()) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } x4_fallState = pas::EFallState(bc.GetPASDatabase().GetAnimState(1)->GetAnimParmData(best.second, 2).GetEnumValue()); } else { x4_fallState = pas::EFallState::Zero; } } pas::EAnimationState CBSGetup::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.IsAnimationOver()) { if (x4_fallState == pas::EFallState::Zero) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Getup; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSGetup::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { return GetBodyStateTransition(dt, bc); } void CBSGetup::Shutdown(CBodyController& bc) { bc.SetFallState(x4_fallState); } void CBSKnockBack::Start(CBodyController& bc, CStateManager& mgr) { const CBCKnockBackCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)); zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetHitDirection()); zeus::CRelAngle angle = std::atan2(localDir.y, localDir.x); CPASAnimParmData parms(6, CPASAnimParm::FromReal32(angle.asDegrees()), CPASAnimParm::FromEnum(s32(cmd->GetHitSeverity()))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* knockbackState = bc.GetPASDatabase().GetAnimState(6); if (!knockbackState->GetAnimParmData(best.second, 2).GetBoolValue()) { float animAngle = zeus::degToRad(knockbackState->GetAnimParmData(best.second, 0).GetReal32Value()); zeus::CRelAngle delta1 = angle - animAngle; zeus::CRelAngle delta2 = animAngle - angle; float minAngle = std::min(float(delta1), float(delta2)); float flippedAngle = (delta1 > M_PIF) ? -minAngle : minAngle; xc_remTime = 0.15f * bc.GetAnimTimeRemaining(); x8_rotateSpeed = (xc_remTime > FLT_EPSILON) ? flippedAngle / xc_remTime : flippedAngle; } else { xc_remTime = 0.f; x8_rotateSpeed = 0.f; } x4_curTime = 0.f; } pas::EAnimationState CBSKnockBack::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack) && x4_curTime > 0.2f) return pas::EAnimationState::KnockBack; if (bc.IsAnimationOver()) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSKnockBack::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { x4_curTime += dt; if (xc_remTime > 0.f) { zeus::CQuaternion quat; quat.rotateZ(x8_rotateSpeed * dt); bc.SetDeltaRotation(quat); xc_remTime -= dt; } } return st; } CBSLieOnGround::CBSLieOnGround(CActor& actor) { x4_24_hasGroundHit = actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().HasState(11); } void CBSLieOnGround::Start(CBodyController& bc, CStateManager& mgr) { CPASAnimParmData parms(2, CPASAnimParm::FromEnum(s32(bc.GetFallState()))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); } else { bc.EnableAnimation(false); } } pas::EAnimationState CBSLieOnGround::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Die)) return pas::EAnimationState::Death; if (x4_24_hasGroundHit && bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::GroundHit; if (!bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion) && bc.GetCommandMgr().GetCmd(EBodyStateCmd::Getup)) return pas::EAnimationState::Getup; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSLieOnGround::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { return GetBodyStateTransition(dt, bc); } void CBSLieOnGround::Shutdown(CBodyController& bc) { bc.EnableAnimation(true); } void CBSStep::Start(CBodyController& bc, CStateManager& mgr) { const CBCStepCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)); CPASAnimParmData parms(3, CPASAnimParm::FromEnum(s32(cmd->GetStepDirection())), CPASAnimParm::FromEnum(s32(cmd->GetStepType()))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } pas::EAnimationState CBSStep::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) return pas::EAnimationState::Locomotion; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) return pas::EAnimationState::Generate; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) return pas::EAnimationState::MeleeAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) return pas::EAnimationState::ProjectileAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) return pas::EAnimationState::LoopAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump)) return pas::EAnimationState::Jump; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)) return pas::EAnimationState::Scripted; if (bc.IsAnimationOver() || bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSStep::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && !bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); return st; } void CBSTurn::Start(CBodyController& bc, CStateManager& mgr) { const zeus::CVector3f& lookDir = bc.GetOwner().GetTransform().basis[1]; zeus::CVector2f lookDir2d(lookDir.x, lookDir.y); x8_dest = zeus::CVector2f(bc.GetCommandMgr().GetFaceVector().x, bc.GetCommandMgr().GetFaceVector().y); float deltaAngle = zeus::radToDeg(zeus::CVector2f::getAngleDiff(lookDir2d, x8_dest)); x10_turnDir = pas::ETurnDirection(zeus::CVector2f(lookDir2d.y, -lookDir2d.x).dot(x8_dest) > 0.f); CPASAnimParmData parms(8, CPASAnimParm::FromEnum(s32(x10_turnDir)), CPASAnimParm::FromReal32(deltaAngle), CPASAnimParm::FromEnum(s32(bc.GetLocomotionType()))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); float animAngle = bc.GetPASDatabase().GetAnimState(8)->GetAnimParmData(best.second, 1).GetReal32Value(); x4_rotateSpeed = zeus::degToRad((x10_turnDir == pas::ETurnDirection::Left) ? animAngle - deltaAngle : deltaAngle - animAngle); float timeRem = bc.GetAnimTimeRemaining(); if (timeRem > 0.f) x4_rotateSpeed /= timeRem; } bool CBSTurn::FacingDest(CBodyController& bc) const { const zeus::CVector3f& lookDir = bc.GetOwner().GetTransform().basis[1]; zeus::CVector2f lookDir2d(lookDir.x, lookDir.y); zeus::CVector2f leftDir(lookDir2d.y, -lookDir2d.x); if (x10_turnDir == pas::ETurnDirection::Left) { if (leftDir.dot(x8_dest) < 0.f) return true; } else { if (leftDir.dot(x8_dest) > 0.f) return true; } return false; } pas::EAnimationState CBSTurn::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) return pas::EAnimationState::Locomotion; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) return pas::EAnimationState::Generate; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) return pas::EAnimationState::MeleeAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) return pas::EAnimationState::ProjectileAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) return pas::EAnimationState::LoopAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump)) return pas::EAnimationState::Jump; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)) return pas::EAnimationState::Step; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)) return pas::EAnimationState::Scripted; if (bc.IsAnimationOver() || FacingDest(bc) || !bc.GetCommandMgr().GetMoveVector().isZero()) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSTurn::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { zeus::CQuaternion quat; quat.rotateZ(x4_rotateSpeed * dt); bc.SetDeltaRotation(quat); } return st; } void CBSFlyerTurn::Start(CBodyController& bc, CStateManager& mgr) { if (bc.GetPASDatabase().GetAnimState(8)->GetNumAnims()) { CBSTurn::Start(bc, mgr); } else { x8_dest = zeus::CVector2f(bc.GetCommandMgr().GetFaceVector().x, bc.GetCommandMgr().GetFaceVector().y); const zeus::CVector3f& lookDir = bc.GetOwner().GetTransform().basis[1]; zeus::CVector2f lookDir2d(lookDir.x, lookDir.y); x10_turnDir = pas::ETurnDirection(zeus::CVector2f(lookDir2d.y, -lookDir2d.x).dot(x8_dest) > 0.f); CPASAnimParmData parms(5, CPASAnimParm::FromEnum(0), CPASAnimParm::FromEnum(s32(bc.GetLocomotionType()))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.second != bc.GetCurrentAnimId()) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); } } } pas::EAnimationState CBSFlyerTurn::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { if (bc.GetPASDatabase().GetAnimState(8)->GetNumAnims()) { return CBSTurn::UpdateBody(dt, bc, mgr); } else { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { if (!bc.GetCommandMgr().GetFaceVector().isZero()) { x8_dest = zeus::CVector2f(bc.GetCommandMgr().GetFaceVector().x, bc.GetCommandMgr().GetFaceVector().y); const zeus::CVector3f& lookDir = bc.GetOwner().GetTransform().basis[1]; zeus::CVector2f lookDir2d(lookDir.x, lookDir.y); x10_turnDir = pas::ETurnDirection(zeus::CVector2f(lookDir2d.y, -lookDir2d.x).dot(x8_dest) > 0.f); } bc.FaceDirection(zeus::CVector3f(x8_dest.x, x8_dest.y, 0.f), dt); } return st; } } void CBSLoopAttack::Start(CBodyController& bc, CStateManager& mgr) { const CBCLoopAttackCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)); x8_loopAttackType = cmd->GetAttackType(); xc_24_waitForAnimOver = cmd->WaitForAnimOver(); xc_25_advance = false; if (bc.GetLocomotionType() == pas::ELocomotionType::Crouch) { CPASAnimParmData parms(9, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else { x4_state = pas::ELoopState::Begin; CPASAnimParmData parms(9, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::ELoopState::Loop; CPASAnimParmData parms(9, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } } } pas::EAnimationState CBSLoopAttack::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) return pas::EAnimationState::Locomotion; if (x4_state == pas::ELoopState::End) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) return pas::EAnimationState::MeleeAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) return pas::EAnimationState::ProjectileAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) return pas::EAnimationState::LoopAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)) return pas::EAnimationState::Step; if (!bc.GetCommandMgr().GetMoveVector().isZero()) return pas::EAnimationState::Locomotion; if (!bc.GetCommandMgr().GetFaceVector().isZero()) return pas::EAnimationState::Turn; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSLoopAttack::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { xc_25_advance |= bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState) != nullptr; switch (x4_state) { case pas::ELoopState::Begin: if (xc_25_advance && (!xc_24_waitForAnimOver || bc.IsAnimationOver())) { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } if (bc.IsAnimationOver()) { CPASAnimParmData parms(9, CPASAnimParm::FromEnum(1), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x4_state = pas::ELoopState::Loop; } else if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } break; case pas::ELoopState::Loop: if (xc_25_advance && (!xc_24_waitForAnimOver || bc.IsAnimationOver())) { if (bc.GetLocomotionType() != pas::ELocomotionType::Crouch) { CPASAnimParmData parms(9, CPASAnimParm::FromEnum(2), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); x4_state = pas::ELoopState::End; } else { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } } break; case pas::ELoopState::End: if (bc.IsAnimationOver()) { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } break; default: break; } } return st; } void CBSLoopReaction::Start(CBodyController& bc, CStateManager& mgr) { if (const CBCLoopReactionCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopReaction))) { x8_reactionType = cmd->GetReactionType(); xc_24_loopHit = false; } else { const CBCLoopHitReactionCmd* hcmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)); x8_reactionType = hcmd->GetReactionType(); xc_24_loopHit = true; } x4_state = pas::ELoopState::Begin; CPASAnimParmData parms(10, CPASAnimParm::FromEnum(s32(x8_reactionType)), CPASAnimParm::FromEnum(s32(x4_state))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::ELoopState::Loop; CPASAnimParmData parms(10, CPASAnimParm::FromEnum(s32(x8_reactionType)), CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } } pas::EAnimationState CBSLoopReaction::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (!xc_24_loopHit && bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) return pas::EAnimationState::Locomotion; if (x4_state == pas::ELoopState::End) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) return pas::EAnimationState::MeleeAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) return pas::EAnimationState::ProjectileAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) return pas::EAnimationState::LoopAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)) return pas::EAnimationState::Step; if (!bc.GetCommandMgr().GetMoveVector().isZero()) return pas::EAnimationState::Locomotion; if (!bc.GetCommandMgr().GetFaceVector().isZero()) return pas::EAnimationState::Turn; } return pas::EAnimationState::Invalid; } bool CBSLoopReaction::PlayExitAnimation(CBodyController& bc, CStateManager& mgr) const { CPASAnimParmData parms(10, CPASAnimParm::FromEnum(int(x8_reactionType)), CPASAnimParm::FromEnum(2)); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); return true; } return false; } pas::EAnimationState CBSLoopReaction::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { switch (x4_state) { case pas::ELoopState::Begin: if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { if (PlayExitAnimation(bc, mgr)) { x4_state = pas::ELoopState::End; } else { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } } else { if (bc.IsAnimationOver()) { CPASAnimParmData parms(10, CPASAnimParm::FromEnum(s32(x8_reactionType)), CPASAnimParm::FromEnum(1)); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x4_state = pas::ELoopState::Loop; } else if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } } break; case pas::ELoopState::Loop: if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { if (PlayExitAnimation(bc, mgr)) { x4_state = pas::ELoopState::End; } else { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } } else if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } break; case pas::ELoopState::End: if (bc.IsAnimationOver()) { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } break; default: break; } } return st; } void CBSGroundHit::Start(CBodyController& bc, CStateManager& mgr) { const CBCKnockBackCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)); zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetHitDirection()); zeus::CRelAngle angle = std::atan2(localDir.y, localDir.x); CPASAnimParmData parms(11, CPASAnimParm::FromEnum(s32(bc.GetFallState())), CPASAnimParm::FromReal32(angle.asDegrees())); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* groundHitState = bc.GetPASDatabase().GetAnimState(11); if (!groundHitState->GetAnimParmData(best.second, 2).GetBoolValue()) { float animAngle = zeus::degToRad(groundHitState->GetAnimParmData(best.second, 1).GetReal32Value()); zeus::CRelAngle delta1 = angle - animAngle; zeus::CRelAngle delta2 = animAngle - angle; float minAngle = std::min(float(delta1), float(delta2)); float flippedAngle = (delta1 > M_PIF) ? -minAngle : minAngle; x8_remTime = 0.15f * bc.GetAnimTimeRemaining(); x4_rotateSpeed = (x8_remTime > FLT_EPSILON) ? flippedAngle / x8_remTime : flippedAngle; } else { x8_remTime = 0.f; x4_rotateSpeed = 0.f; } xc_fallState = pas::EFallState(groundHitState->GetAnimParmData(best.second, 3).GetEnumValue()); } pas::EAnimationState CBSGroundHit::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.IsAnimationOver()) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Die)) return pas::EAnimationState::Death; return pas::EAnimationState::LieOnGround; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSGroundHit::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && x8_remTime > 0.f) { zeus::CQuaternion quat; quat.rotateZ(x4_rotateSpeed * dt); bc.SetDeltaRotation(quat); x8_remTime -= dt; } return st; } void CBSGroundHit::Shutdown(CBodyController& bc) { bc.SetFallState(xc_fallState); } void CBSGenerate::Start(CBodyController& bc, CStateManager& mgr) { const CBCGenerateCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)); s32 anim; if (!cmd->UseSpecialAnimId()) { CPASAnimParmData parms(12, CPASAnimParm::FromEnum(s32(cmd->GetGenerateType()))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); anim = best.second; } else { anim = cmd->GetSpecialAnimId(); } if (cmd->HasExitTargetPos()) { CAnimPlaybackParms playParms(anim, nullptr, &cmd->GetExitTargetPos(), &bc.GetOwner().GetTransform(), &bc.GetOwner().GetModelData()->GetScale(), false); bc.SetCurrentAnimation(playParms, false, false); } else { CAnimPlaybackParms playParms(anim, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } } pas::EAnimationState CBSGenerate::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) return pas::EAnimationState::Generate; if (bc.IsAnimationOver() || bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSGenerate::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) if (!bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); return st; } void CBSJump::Start(CBodyController& bc, CStateManager& mgr) { const CBCJumpCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump)); x8_jumpType = cmd->GetJumpType(); xc_waypoint1 = cmd->GetJumpTarget(); x24_waypoint2 = cmd->GetSecondJumpTarget(); x30_25_wallJump = cmd->IsWallJump(); x30_28_startInJumpLoop = cmd->StartInJumpLoop(); x30_24_bodyForceSet = false; x30_27_wallBounceComplete = false; if (x30_25_wallJump) x30_26_wallBounceRight = (xc_waypoint1 - bc.GetOwner().GetTranslation()).cross(zeus::CVector3f::skUp). dot(x24_waypoint2 - xc_waypoint1) < 0.f; if (!cmd->StartInJumpLoop()) { x4_state = pas::EJumpState::IntoJump; CPASAnimParmData parms(13, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } else { PlayJumpLoop(mgr, bc); } } pas::EAnimationState CBSJump::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump) && bc.GetBodyType() == EBodyType::WallWalker) return pas::EAnimationState::Jump; return pas::EAnimationState::Invalid; } bool CBSJump::CheckForWallJump(CBodyController& bc, CStateManager& mgr) { if (x30_25_wallJump && !x30_27_wallBounceComplete) { if (TCastToPtr act = bc.GetOwner()) { float distToWall = (xc_waypoint1 - act->GetTranslation()).magnitude(); zeus::CAABox aabb = act->GetBoundingBox(); float xExtent = (aabb.max.x - aabb.min.x) * 0.5f; if (distToWall < 1.414f * xExtent || (act->GetX328_26() && distToWall < 3.f * xExtent)) { x4_state = x30_26_wallBounceRight ? pas::EJumpState::WallBounceRight : pas::EJumpState::WallBounceLeft; CPASAnimParmData parms(13, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); return true; } } } return false; } void CBSJump::CheckForLand(CBodyController& bc, CStateManager& mgr) { if (TCastToPtr act = bc.GetOwner()) { if (act->GetX328_26() || act->IsOnGround()) { x4_state = pas::EJumpState::OutOfJump; CPASAnimParmData parms(13, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); } } } void CBSJump::PlayJumpLoop(CStateManager& mgr, CBodyController& bc) { CPASAnimParmData parms(13, CPASAnimParm::FromEnum(1), CPASAnimParm::FromEnum(s32(x8_jumpType))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 99.f) { x4_state = pas::EJumpState::AmbushJump; CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::EJumpState::Loop; CPASAnimParmData parms(13, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } if (TCastToPtr act = bc.GetOwner()) { mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::Falling); mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::Jumped); x30_24_bodyForceSet = false; x18_velocity = act->GetVelocity(); } } pas::EAnimationState CBSJump::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { switch (x4_state) { case pas::EJumpState::IntoJump: if (bc.IsAnimationOver()) PlayJumpLoop(mgr, bc); break; case pas::EJumpState::AmbushJump: if (!x30_24_bodyForceSet) { if (TCastToPtr act = bc.GetOwner()) act->SetConstantForce(act->GetMass() * x18_velocity); x30_24_bodyForceSet = true; } if (!bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); if (bc.IsAnimationOver()) { x4_state = pas::EJumpState::Loop; CPASAnimParmData parms(13, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else { if (!CheckForWallJump(bc, mgr)) CheckForLand(bc, mgr); } break; case pas::EJumpState::Loop: if (!x30_24_bodyForceSet) { if (TCastToPtr act = bc.GetOwner()) act->SetConstantForce(act->GetMass() * x18_velocity); x30_24_bodyForceSet = true; } if (!bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); if (!CheckForWallJump(bc, mgr)) CheckForLand(bc, mgr); break; case pas::EJumpState::WallBounceLeft: case pas::EJumpState::WallBounceRight: if (TCastToPtr act = bc.GetOwner()) { act->Stop(); act->SetMomentumWR(zeus::CVector3f::skZero); } if (bc.IsAnimationOver()) { mgr.SendScriptMsg(&bc.GetOwner(), kInvalidUniqueId, EScriptObjectMessage::Falling); x4_state = pas::EJumpState::Loop; CPASAnimParmData parms(13, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x30_27_wallBounceComplete = true; if (TCastToPtr act = bc.GetOwner()) { zeus::CVector3f toFinal = x24_waypoint2 - act->GetTranslation(); float tmp = std::sqrt(act->GetGravityConstant() / (2.f * toFinal.z)); act->SetVelocityWR(zeus::CVector3f(tmp * toFinal.x, tmp * toFinal.y, 0.f)); } } break; case pas::EJumpState::OutOfJump: if (bc.IsAnimationOver()) { x4_state = pas::EJumpState::Invalid; return pas::EAnimationState::Locomotion; } break; default: break; } } return st; } bool CBSJump::ApplyAnimationDeltas() const { if (x4_state == pas::EJumpState::AmbushJump || x4_state == pas::EJumpState::Loop) return false; return true; } bool CBSJump::IsInAir(const CBodyController& bc) const { return x4_state == pas::EJumpState::AmbushJump || x4_state == pas::EJumpState::Loop; } bool CBSJump::CanShoot() const { return x4_state == pas::EJumpState::AmbushJump || x4_state == pas::EJumpState::Loop; } void CBSHurled::Start(CBodyController& bc, CStateManager& mgr) { const CBCHurledCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)); x4_state = pas::EHurledState(cmd->GetSkipLaunchState()); zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetHitDirection()); zeus::CRelAngle angle = std::atan2(localDir.y, localDir.x); x8_knockAngle = angle.asDegrees(); CPASAnimParmData parms(14, CPASAnimParm::FromInt32(-1), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(s32(x4_state))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* hurledState = bc.GetPASDatabase().GetAnimState(14); xc_animSeries = hurledState->GetAnimParmData(best.second, 0).GetInt32Value(); mgr.SendScriptMsg(&bc.GetOwner(), kInvalidUniqueId, EScriptObjectMessage::Falling); mgr.SendScriptMsg(&bc.GetOwner(), kInvalidUniqueId, EScriptObjectMessage::Jumped); if (!zeus::close_enough(cmd->GetLaunchVelocity(), zeus::CVector3f::skZero, 0.0001f)) if (TCastToPtr act = bc.GetOwner()) act->SetConstantForce(act->GetMass() * cmd->GetLaunchVelocity()); float animAngle = zeus::degToRad(hurledState->GetAnimParmData(best.second, 1).GetReal32Value()); zeus::CRelAngle delta1 = angle - animAngle; zeus::CRelAngle delta2 = animAngle - angle; float minAngle = std::min(float(delta1), float(delta2)); x14_remTime = 0.15f * bc.GetAnimTimeRemaining(); float flippedAngle = (delta1 > M_PIF) ? -minAngle : minAngle; x10_rotateSpeed = (x14_remTime > FLT_EPSILON) ? flippedAngle / x14_remTime : flippedAngle; x18_curTime = 0.f; x2c_24_needsRecover = false; } pas::EAnimationState CBSHurled::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) return pas::EAnimationState::LieOnGround; if (x18_curTime > 0.25f) { if (const CBCHurledCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled))) { const_cast(cmd)->SetSkipLaunchState(true); return pas::EAnimationState::Hurled; } } return pas::EAnimationState::Invalid; } void CBSHurled::Recover(CStateManager& mgr, CBodyController& bc, pas::EHurledState state) { CPASAnimParmData parms(14, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(s32(state))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); x4_state = state; if (TCastToPtr act = bc.GetOwner()) act->SetMomentumWR(zeus::CVector3f::skZero); } x2c_24_needsRecover = false; } void CBSHurled::PlayStrikeWallAnimation(CBodyController& bc, CStateManager& mgr) { CPASAnimParmData parms(14, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(3)); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); x4_state = pas::EHurledState::StrikeWall; } } void CBSHurled::PlayLandAnimation(CBodyController& bc, CStateManager& mgr) { CPASAnimParmData parms(14, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(s32(x4_state))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* hurledState = bc.GetPASDatabase().GetAnimState(14); bc.SetFallState(pas::EFallState(hurledState->GetAnimParmData(best.second, 3).GetEnumValue())); if (TCastToPtr act = bc.GetOwner()) mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); } bool CBSHurled::ShouldStartStrikeWall(CBodyController& bc) const { if (TCastToPtr ai = bc.GetOwner()) { if (ai->GetX328_26()) if (!ai->IsOnGround()) return true; } return false; } bool CBSHurled::ShouldStartLand(float dt, CBodyController& bc) const { bool ret = true; if (TCastToPtr ai = bc.GetOwner()) { ret = false; if (ai->IsOnGround()) return true; if (zeus::close_enough(ai->GetTranslation(), x1c_lastTranslation, 0.0001f) && ai->GetVelocity().z < 0.f) { x28_landedDur += dt; if (x28_landedDur >= 0.25f) ret = true; } else { x28_landedDur = 0.f; } x1c_lastTranslation = ai->GetTranslation(); } return ret; } pas::EAnimationState CBSHurled::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { x18_curTime += dt; if (x14_remTime > 0.f) { zeus::CQuaternion quat; quat.rotateZ(x10_rotateSpeed * dt); bc.SetDeltaRotation(quat); x14_remTime -= dt; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) x2c_24_needsRecover = true; switch (x4_state) { case pas::EHurledState::KnockIntoAir: { if (bc.IsAnimationOver()) { CPASAnimParmData parms(14, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(1)); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x4_state = pas::EHurledState::KnockLoop; x28_landedDur = 0.f; } break; } case pas::EHurledState::KnockLoop: if (ShouldStartLand(dt, bc)) { x4_state = pas::EHurledState::KnockDown; PlayLandAnimation(bc, mgr); } else if (ShouldStartStrikeWall(bc)) { PlayStrikeWallAnimation(bc, mgr); if (TCastToPtr ai = bc.GetOwner()) ai->SetVelocityWR(zeus::CVector3f::skDown * (2.f * dt * ai->GetGravityConstant())); } else if (x2c_24_needsRecover) { Recover(mgr, bc, pas::EHurledState::Six); } break; case pas::EHurledState::StrikeWall: if (bc.IsAnimationOver()) { x4_state = pas::EHurledState::StrikeWallFallLoop; CPASAnimParmData parms(14, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x28_landedDur = 0.f; } break; case pas::EHurledState::StrikeWallFallLoop: if (ShouldStartLand(dt, bc)) { x4_state = pas::EHurledState::OutOfStrikeWall; PlayLandAnimation(bc, mgr); } else if (x2c_24_needsRecover) { Recover(mgr, bc, pas::EHurledState::Seven); } break; case pas::EHurledState::Six: case pas::EHurledState::Seven: if (TCastToPtr act = bc.GetOwner()) act->SetVelocityWR(act->GetVelocity() * std::pow(0.9, 60.0 * dt)); if (bc.IsAnimationOver()) { x4_state = pas::EHurledState::Invalid; return pas::EAnimationState::Locomotion; } break; case pas::EHurledState::KnockDown: case pas::EHurledState::OutOfStrikeWall: if (bc.IsAnimationOver()) { x4_state = pas::EHurledState::Invalid; if (bc.GetFallState() == pas::EFallState::Zero) return pas::EAnimationState::Locomotion; return pas::EAnimationState::LieOnGround; } break; default: break; } } return st; } void CBSSlide::Start(CBodyController& bc, CStateManager& mgr) { const CBCSlideCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Slide)); zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetSlideDirection()); float angle = std::atan2(localDir.y, localDir.x); CPASAnimParmData parms(15, CPASAnimParm::FromEnum(s32(cmd->GetSlideType())), CPASAnimParm::FromReal32(zeus::radToDeg(angle))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); float timeRem = bc.GetAnimTimeRemaining(); if (timeRem > FLT_EPSILON) { const CPASAnimState* slideState = bc.GetPASDatabase().GetAnimState(15); float animAngle = zeus::degToRad(slideState->GetAnimParmData(best.second, 1).GetReal32Value()); float delta1 = zeus::CRelAngle(angle - animAngle); float flippedAngle = (delta1 > M_PIF) ? delta1 - 2.f * M_PIF : delta1; x4_rotateSpeed = flippedAngle / timeRem; } else { x4_rotateSpeed = 0.f; } } pas::EAnimationState CBSSlide::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.IsAnimationOver()) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSSlide::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && x4_rotateSpeed != 0.f) { zeus::CQuaternion quat; quat.rotateZ(x4_rotateSpeed * dt); bc.SetDeltaRotation(quat); } return st; } void CBSTaunt::Start(CBodyController& bc, CStateManager& mgr) { const CBCTauntCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Taunt)); CPASAnimParmData parms(16, CPASAnimParm::FromEnum(s32(cmd->GetTauntType()))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } pas::EAnimationState CBSTaunt::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) return pas::EAnimationState::Locomotion; if (bc.IsAnimationOver()) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSTaunt::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && !bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); return st; } void CBSScripted::Start(CBodyController& bc, CStateManager& mgr) { const CBCScriptedCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)); x4_24_loopAnim = cmd->IsLooped(); x4_25_timedLoop = cmd->GetUseLoopDuration(); x8_remTime = cmd->GetLoopDuration(); CAnimPlaybackParms playParms(cmd->GetAnimId(), -1, 1.f, true); bc.SetCurrentAnimation(playParms, cmd->IsLooped(), false); } pas::EAnimationState CBSScripted::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)) return pas::EAnimationState::Scripted; if (x4_24_loopAnim && bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) return pas::EAnimationState::Locomotion; if (bc.IsAnimationOver()) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSScripted::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { if (!bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); if (x4_24_loopAnim && x4_25_timedLoop) { x8_remTime -= dt; if (x8_remTime <= 0.f) return pas::EAnimationState::Locomotion; } } return st; } void CBSCover::Start(CBodyController& bc, CStateManager& mgr) { const CBCCoverCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Cover)); x8_coverDirection = cmd->GetDirection(); x4_state = pas::ECoverState::IntoCover; CPASAnimParmData parms(19, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_coverDirection))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); zeus::CQuaternion orientDelta = zeus::CQuaternion::lookAt(zeus::CVector3f::skForward, cmd->GetAlignDirection(), 2.f * M_PIF); CAnimPlaybackParms playParms(best.second, &orientDelta, &cmd->GetTarget(), &bc.GetOwner().GetTransform(), &bc.GetOwner().GetModelData()->GetScale(), false); bc.SetCurrentAnimation(playParms, false, false); xc_needsExit = false; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) xc_needsExit = true; } pas::EAnimationState CBSCover::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } pas::EAnimationState CBSCover::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { switch (x4_state) { case pas::ECoverState::Lean: case pas::ECoverState::IntoCover: if (bc.IsAnimationOver()) { x4_state = pas::ECoverState::Cover; CPASAnimParmData parms(19, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_coverDirection))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) xc_needsExit = true; break; case pas::ECoverState::Cover: if (!bc.GetCommandMgr().GetTargetVector().isZero()) bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState) || xc_needsExit) { xc_needsExit = false; x4_state = pas::ECoverState::OutOfCover; CPASAnimParmData parms(19, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_coverDirection))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } else if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LeanFromCover)) { x4_state = pas::ECoverState::Lean; CPASAnimParmData parms(19, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_coverDirection))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } break; case pas::ECoverState::OutOfCover: if (bc.IsAnimationOver()) { x4_state = pas::ECoverState::Invalid; return pas::EAnimationState::Locomotion; } break; default: break; } } return st; } void CBSWallHang::Start(CBodyController& bc, CStateManager& mgr) { const CBCWallHangCmd* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::WallHang)); x4_state = pas::EWallHangState::IntoJump; x8_wpId = cmd->GetTarget(); x18_25_needsExit = false; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } pas::EAnimationState CBSWallHang::GetBodyStateTransition(float dt, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; return pas::EAnimationState::Invalid; } void CBSWallHang::FixInPlace(CBodyController& bc) { if (TCastToPtr ai = bc.GetOwner()) { ai->SetConstantForce(zeus::CVector3f::skZero); ai->SetVelocityWR(zeus::CVector3f::skZero); } } bool CBSWallHang::CheckForLand(CBodyController& bc, CStateManager& mgr) { if (TCastToPtr ai = bc.GetOwner()) { if (ai->GetX328_26() || ai->IsOnGround()) { x4_state = pas::EWallHangState::DetachOutOfJump; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); mgr.SendScriptMsg(ai.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); return true; } } return false; } bool CBSWallHang::CheckForWall(CBodyController& bc, CStateManager& mgr) { if (TCastToPtr ai = bc.GetOwner()) { float magSq = 10.f; TCastToPtr wp = mgr.ObjectById(x8_wpId); if (wp) magSq = (wp->GetTranslation() - ai->GetTranslation()).magSquared(); if (magSq < 1.f || ai->GetX328_26()) { x4_state = pas::EWallHangState::IntoWallHang; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const zeus::CVector3f& target = wp ? wp->GetTranslation() : ai->GetTranslation(); CAnimPlaybackParms playParms(best.second, nullptr, &target, &bc.GetOwner().GetTransform(), &bc.GetOwner().GetModelData()->GetScale(), false); bc.SetCurrentAnimation(playParms, false, false); ai->SetVelocityWR(zeus::CVector3f::skZero); ai->SetMomentumWR(zeus::CVector3f::skZero); mgr.SendScriptMsg(ai.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); return true; } } return false; } void CBSWallHang::SetLaunchVelocity(CBodyController& bc) { if (!x18_24_launched) { if (TCastToPtr act = bc.GetOwner()) { act->SetVelocityWR(xc_launchVel); act->SetConstantForce(xc_launchVel * act->GetMass()); } x18_24_launched = true; } } pas::EAnimationState CBSWallHang::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { switch (x4_state) { case pas::EWallHangState::IntoJump: { CPASAnimParmData parms(20, CPASAnimParm::FromEnum(1)); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { x4_state = pas::EWallHangState::JumpArc; CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::EWallHangState::JumpAirLoop; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } if (TCastToPtr act = bc.GetOwner()) { mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::Jumped); if (TCastToPtr wp = mgr.ObjectById(x8_wpId)) { zeus::CVector3f toWp = wp->GetTranslation() - act->GetTranslation(); if (toWp.z > 0.f) { float tmp = -act->GetMomentum().z / act->GetMass(); float tmp2 = std::sqrt(tmp * 2.f * toWp.z); tmp = 1.f / (tmp2 / tmp); xc_launchVel = zeus::CVector3f(tmp * toWp.x, tmp * toWp.y, tmp2); x18_24_launched = false; } } } break; } case pas::EWallHangState::JumpArc: { SetLaunchVelocity(bc); if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::JumpAirLoop; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else { CheckForWall(bc, mgr); } break; } case pas::EWallHangState::JumpAirLoop: { SetLaunchVelocity(bc); if (!CheckForWall(bc, mgr)) CheckForLand(bc, mgr); break; } case pas::EWallHangState::IntoWallHang: { if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::WallHang; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { x18_25_needsExit = true; } break; } case pas::EWallHangState::WallHang: { if (!bc.GetCommandMgr().GetTargetVector().isZero()) { if (TCastToPtr wp = mgr.ObjectById(x8_wpId)) { if (TCastToPtr act = bc.GetOwner()) { zeus::CVector3f lookDir = bc.GetCommandMgr().GetTargetVector().normalized(); float actorDotWp = act->GetTransform().basis[1].dot(wp->GetTransform().basis[1]); float lookDotWp = lookDir.dot(wp->GetTransform().basis[1]); if (actorDotWp < -0.5f || lookDotWp > 0.5f) bc.FaceDirection(lookDir, dt); } } } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState) || x18_25_needsExit) { x4_state = pas::EWallHangState::OutOfWallHang; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } FixInPlace(bc); break; } case pas::EWallHangState::Five: { if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::WallHang; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } FixInPlace(bc); break; } case pas::EWallHangState::OutOfWallHang: { if (bc.IsAnimationOver()) { CPASAnimParmData parms(20, CPASAnimParm::FromEnum(7)); std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { x4_state = pas::EWallHangState::OutOfWallHangTurn; CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::EWallHangState::DetachJumpLoop; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } if (TCastToPtr act = bc.GetOwner()) { mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::Jumped); x18_24_launched = false; if (TCastToPtr wp = mgr.ObjectById(x8_wpId)) { xc_launchVel = 15.f * wp->GetTransform().basis[1]; xc_launchVel.z = 5.f; } else { xc_launchVel = -15.f * act->GetTransform().basis[1]; } act->SetAngularMomentum(zeus::CAxisAngle::sIdentity); } } break; } case pas::EWallHangState::OutOfWallHangTurn: { SetLaunchVelocity(bc); if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::DetachJumpLoop; CPASAnimParmData parms(20, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else { CheckForLand(bc, mgr); } break; } case pas::EWallHangState::DetachJumpLoop: { SetLaunchVelocity(bc); CheckForLand(bc, mgr); break; } case pas::EWallHangState::DetachOutOfJump: { if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::Invalid; return pas::EAnimationState::Locomotion; } break; } default: break; } } return st; } bool CBSWallHang::IsInAir(const CBodyController& bc) const { switch (x4_state) { case pas::EWallHangState::JumpArc: case pas::EWallHangState::JumpAirLoop: case pas::EWallHangState::OutOfWallHangTurn: case pas::EWallHangState::DetachJumpLoop: return true; default: return false; } } bool CBSWallHang::ApplyAnimationDeltas() const { switch (x4_state) { case pas::EWallHangState::IntoJump: case pas::EWallHangState::IntoWallHang: case pas::EWallHangState::WallHang: case pas::EWallHangState::Five: case pas::EWallHangState::OutOfWallHang: case pas::EWallHangState::DetachOutOfJump: return true; default: return false; } } bool CBSWallHang::ApplyHeadTracking() const { switch (x4_state) { case pas::EWallHangState::WallHang: case pas::EWallHangState::Five: return true; default: return false; } } bool CBSWallHang::ApplyGravity() const { switch (x4_state) { case pas::EWallHangState::WallHang: case pas::EWallHangState::IntoWallHang: case pas::EWallHangState::OutOfWallHang: return false; default: return true; } } float CBSLocomotion::GetStartVelocityMagnitude(CBodyController& bc) { if (TCastToPtr act = bc.GetOwner()) { float maxSpeed = bc.GetBodyStateInfo().GetMaxSpeed(); float ret = 0.f; if (maxSpeed > 0.f) ret = act->GetVelocity().magnitude() / maxSpeed; return std::min(1.f, ret); } return 0.f; } void CBSLocomotion::ReStartBodyState(CBodyController& bc, bool b) { UpdateLocomotionAnimation(0.f, b ? GetStartVelocityMagnitude(bc) : 0.f, bc, true); } float CBSLocomotion::ComputeWeightPercentage(const std::pair& a, const std::pair& b, float f) const { float range = b.second - a.second; if (range > FLT_EPSILON) return std::max(0.f, std::min(1.f, (f - a.second) / range)); return 0.f; } void CBSLocomotion::Start(CBodyController& bc, CStateManager& mgr) { x4_locomotionType = bc.GetLocomotionType(); if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Thirteen)) ReStartBodyState(bc, true); else ReStartBodyState(bc, false); } pas::EAnimationState CBSLocomotion::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) UpdateLocomotionAnimation(dt, ApplyLocomotionPhysics(dt, bc), bc, false); return st; } void CBSLocomotion::Shutdown(CBodyController& bc) { bc.MultiplyPlaybackRate(1.f); } float CBSLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { if (TCastToPtr act = bc.GetOwner()) { zeus::CVector3f vec = (zeus::close_enough(bc.GetCommandMgr().GetFaceVector(), zeus::CVector3f::skZero, 0.0001f)) ? bc.GetCommandMgr().GetMoveVector() : bc.GetCommandMgr().GetFaceVector(); if (vec.canBeNormalized()) { if (IsPitchable()) { zeus::CVector3f tmp = vec; tmp.z = 0.f; zeus::CVector3f lookVec = act->GetTransform().basis[1]; lookVec.z = 0.f; lookVec.normalize(); bc.FaceDirection3D(tmp, lookVec, dt); zeus::CVector3f lookVec2 = act->GetTransform().basis[1]; lookVec2.z = vec.z; lookVec2.normalize(); if (!zeus::close_enough(lookVec, lookVec2, 0.0001f)) { zeus::CRelAngle pitchAngle = std::min(bc.GetBodyStateInfo().GetMaximumPitch(), zeus::CVector3f::getAngleDiff(vec, tmp)); lookVec2 = zeus::CVector3f::slerp(lookVec, lookVec2, pitchAngle); } bc.FaceDirection3D(lookVec2, act->GetTransform().basis[1], dt); zeus::CVector3f lookVec3 = act->GetTransform().basis[1]; lookVec3.z = 0.f; bc.FaceDirection3D(lookVec3, act->GetTransform().basis[1], dt); } else { bc.FaceDirection(vec.normalized(), dt); } } return std::min(1.f, bc.GetCommandMgr().GetMoveVector().magnitude()); } return 0.f; } pas::EAnimationState CBSLocomotion::GetBodyStateTransition(float, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) return pas::EAnimationState::Hurled; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) return pas::EAnimationState::Fall; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) return pas::EAnimationState::KnockBack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { bc.GetCommandMgr().ClearLocomotionCmds(); return pas::EAnimationState::Invalid; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Slide)) return pas::EAnimationState::Slide; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) return pas::EAnimationState::Generate; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) return pas::EAnimationState::MeleeAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) return pas::EAnimationState::ProjectileAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) return pas::EAnimationState::LoopAttack; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopReaction)) return pas::EAnimationState::LoopReaction; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump)) return pas::EAnimationState::Jump; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Taunt)) return pas::EAnimationState::Taunt; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)) return pas::EAnimationState::Step; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Cover)) return pas::EAnimationState::Cover; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::WallHang)) return pas::EAnimationState::WallHang; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)) return pas::EAnimationState::Scripted; if (bc.GetCommandMgr().GetMoveVector().isZero()) { if (!bc.GetCommandMgr().GetFaceVector().isZero()) if (!IsMoving()) return pas::EAnimationState::Turn; } if (x4_locomotionType != bc.GetLocomotionType()) return pas::EAnimationState::Locomotion; return pas::EAnimationState::Invalid; } CBSBiPedLocomotion::CBSBiPedLocomotion(CActor& actor) { const CPASDatabase& pasDatabase = actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase(); for (int i=0 ; i<14 ; ++i) { x8_anims.emplace_back(); rstl::reserved_vector, 8>& innerVec = x8_anims.back(); for (int j=0 ; j<8 ; ++j) { CPASAnimParmData parms(5, CPASAnimParm::FromEnum(j), CPASAnimParm::FromEnum(i)); std::pair best = pasDatabase.FindBestAnimation(parms, -1); float avgVel = 0.f; if (best.second != -1) { avgVel = actor.GetAverageAnimVelocity(best.second); if (j == 0) avgVel = 0.f; } innerVec.push_back({best.second, avgVel}); } } } void CBSBiPedLocomotion::Start(CBodyController& bc, CStateManager& mgr) { x3c8_primeTime = 0.f; CBSLocomotion::Start(bc, mgr); } pas::EAnimationState CBSBiPedLocomotion::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { if (x3c8_primeTime < 0.2f) x3c8_primeTime += dt; return CBSLocomotion::UpdateBody(dt, bc, mgr); } float CBSBiPedLocomotion::GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const { return GetLocoAnimation(type, anim).second; } float CBSBiPedLocomotion::UpdateRun(float vel, CBodyController& bc, pas::ELocomotionAnim anim) { const std::pair& walk = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Walk); const std::pair& run = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Run); float perc = ComputeWeightPercentage(walk, run, vel); if (perc < 0.4f) { float rate = walk.second > 0.f ? vel / walk.second : 1.f; if (anim != pas::ELocomotionAnim::Walk && bc.GetCurrentAnimId() != walk.first) { CAnimPlaybackParms playParms(walk.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } bc.MultiplyPlaybackRate(rate); x3c4_anim = pas::ELocomotionAnim::Walk; return rate; } else { float rate = std::min(1.f, vel / run.second); if (anim != pas::ELocomotionAnim::Run && bc.GetCurrentAnimId() != run.first) { CAnimPlaybackParms playParms(run.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } bc.MultiplyPlaybackRate(rate); x3c4_anim = pas::ELocomotionAnim::Run; return rate; } } float CBSBiPedLocomotion::UpdateWalk(float vel, CBodyController& bc, pas::ELocomotionAnim anim) { if (anim != pas::ELocomotionAnim::Walk) { const std::pair& walk = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Walk); if (bc.GetCurrentAnimId() != walk.first) { CAnimPlaybackParms playParms(walk.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } x3c4_anim = pas::ELocomotionAnim::Walk; } const std::pair& idle = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Idle); const std::pair& walk = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Walk); float perc = std::max(0.5f, ComputeWeightPercentage(idle, walk, vel)); bc.MultiplyPlaybackRate(perc); return perc; } static const pas::ELocomotionAnim Strafes[] = { pas::ELocomotionAnim::StrafeRight, pas::ELocomotionAnim::StrafeLeft, pas::ELocomotionAnim::Walk, pas::ELocomotionAnim::BackUp, pas::ELocomotionAnim::StrafeUp, pas::ELocomotionAnim::StrafeDown }; float CBSBiPedLocomotion::UpdateStrafe(float vel, CBodyController& bc, pas::ELocomotionAnim anim) { if (TCastToPtr act = bc.GetOwner()) { zeus::CVector3f localVec = act->GetTransform().transposeRotate(bc.GetCommandMgr().GetMoveVector()); zeus::CVector3f localVecSq = localVec * localVec; int maxComp = 0; for (int i=0 ; i<3 ; ++i) if (localVecSq[i] >= localVecSq[maxComp]) maxComp = i; int strafeKey = maxComp * 2 + localVec[maxComp] > 0.f ? 0 : 1; pas::ELocomotionAnim strafeType = Strafes[strafeKey]; float rate = vel * GetLocomotionSpeed(x4_locomotionType, strafeType); if (anim != strafeType) { const std::pair& strafe = GetLocoAnimation(x4_locomotionType, strafeType); if (bc.GetCurrentAnimId() != strafe.first) { CAnimPlaybackParms playParms(strafe.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } x3c4_anim = strafeType; } const std::pair& idle = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Idle); const std::pair& strafe = GetLocoAnimation(x4_locomotionType, strafeType); float perc = std::max(0.5f, ComputeWeightPercentage(idle, strafe, rate)); bc.MultiplyPlaybackRate(perc); } return 1.f; } float CBSBiPedLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) { float ret = 1.f; if (init || x3c8_primeTime >= 0.2f) { pas::ELocomotionAnim anim = init ? pas::ELocomotionAnim::Invalid : x3c4_anim; float maxSpeed = velMag * GetLocomotionSpeed(x4_locomotionType, pas::ELocomotionAnim::Run); if (IsStrafing(bc) && velMag >= 0.01f) return UpdateStrafe(velMag, bc, anim); if (maxSpeed < 0.01f) { if (anim != pas::ELocomotionAnim::Idle || init) { if (!bc.GetBodyStateInfo().GetLocoAnimChangeAtEndOfAnimOnly() || bc.GetAnimTimeRemaining() <= dt || init) { const std::pair& best = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Idle); if (bc.GetCurrentAnimId() != best.first) { CAnimPlaybackParms playParms(best.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } x3c4_anim = pas::ELocomotionAnim::Idle; } } } else { const std::pair& best = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Walk); if (maxSpeed < best.second) return UpdateWalk(maxSpeed, bc, anim); return UpdateRun(maxSpeed, bc, anim); } } return ret; } bool CBSBiPedLocomotion::IsStrafing(const CBodyController& bc) const { if (!zeus::close_enough(bc.GetCommandMgr().GetMoveVector(), zeus::CVector3f::skZero, 0.0001f)) if (!zeus::close_enough(bc.GetCommandMgr().GetFaceVector(), zeus::CVector3f::skZero, 0.0001f)) return true; return false; } CBSFlyerLocomotion::CBSFlyerLocomotion(CActor& actor, bool pitchable) : CBSBiPedLocomotion(actor), x3cc_pitchable(pitchable) {} float CBSFlyerLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { float ret = CBSLocomotion::ApplyLocomotionPhysics(dt, bc); if (TCastToPtr act = bc.GetOwner()) { if (std::fabs(bc.GetCommandMgr().GetMoveVector().z) > 0.01f && (!x3cc_pitchable || bc.GetBodyStateInfo().GetMaximumPitch() < 0.17453292f)) { zeus::CVector3f dir; dir.z = dt * bc.GetBodyStateInfo().GetMaxSpeed() * bc.GetCommandMgr().GetMoveVector().z; act->ApplyImpulseWR(act->GetMoveToORImpulseWR(dir, dt), zeus::CAxisAngle::sIdentity); } } return ret; } CBSWallWalkerLocomotion::CBSWallWalkerLocomotion(CActor& actor) : CBSBiPedLocomotion(actor) {} float CBSWallWalkerLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { if (TCastToPtr act = bc.GetOwner()) { float maxSpeed = bc.GetBodyStateInfo().GetMaxSpeed(); zeus::CVector3f x40 = bc.GetCommandMgr().GetMoveVector() * maxSpeed; if ((zeus::CVector3f::getAngleDiff(bc.GetCommandMgr().GetFaceVector(), x40) < (M_PIF / 2.f) ? x40 : bc.GetCommandMgr().GetFaceVector()).canBeNormalized()) bc.FaceDirection3D(x40.normalized(), act->GetTransform().basis[1], dt); zeus::CVector3f impulse = act->GetMoveToORImpulseWR(act->GetTransform().transposeRotate(x40 * dt), dt); impulse = act->GetMass() > FLT_EPSILON ? impulse / act->GetMass() : zeus::CVector3f(0.f, act->GetVelocity().magnitude(), 0.f); if (maxSpeed > FLT_EPSILON) return std::min(1.f, impulse.magnitude() / maxSpeed); } return 0.f; } CBSNewFlyerLocomotion::CBSNewFlyerLocomotion(CActor& actor) : CBSBiPedLocomotion(actor) {} float CBSNewFlyerLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { if (TCastToPtr(bc.GetOwner())) bc.FaceDirection(bc.GetCommandMgr().GetFaceVector(), dt); return 0.f; } static const pas::ELocomotionAnim RunStrafes[] = { pas::ELocomotionAnim::StrafeRight, pas::ELocomotionAnim::StrafeLeft, pas::ELocomotionAnim::Run, pas::ELocomotionAnim::BackUp, pas::ELocomotionAnim::StrafeUp, pas::ELocomotionAnim::StrafeDown }; float CBSNewFlyerLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) { if (TCastToPtr act = bc.GetOwner()) { pas::ELocomotionAnim strafeType = pas::ELocomotionAnim::Idle; if (bc.GetCommandMgr().GetMoveVector().canBeNormalized()) { zeus::CVector3f localVec = act->GetTransform().transposeRotate(bc.GetCommandMgr().GetMoveVector()); zeus::CVector3f localVecSq = localVec * localVec; int maxComp = 0; for (int i=0 ; i<3 ; ++i) if (localVecSq[i] >= localVecSq[maxComp]) maxComp = i; int strafeKey = maxComp * 2 + localVec[maxComp] > 0.f ? 0 : 1; strafeType = RunStrafes[strafeKey]; } if (init || strafeType != x3c4_anim) { const std::pair& strafe = GetLocoAnimation(x4_locomotionType, strafeType); if (init || bc.GetCurrentAnimId() != strafe.first) { CAnimPlaybackParms playParms(strafe.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); } x3c4_anim = strafeType; } } return 1.f; } CBSRestrictedLocomotion::CBSRestrictedLocomotion(CActor& actor) { const CPASDatabase& pasDatabase = actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase(); for (int i=0 ; i<14 ; ++i) { CPASAnimParmData parms(5, CPASAnimParm::FromEnum(0), CPASAnimParm::FromEnum(i)); std::pair best = pasDatabase.FindBestAnimation(parms, -1); x8_anims.push_back(best.second); } } float CBSRestrictedLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) { pas::ELocomotionAnim anim = init ? pas::ELocomotionAnim::Invalid : x44_anim; if (anim != pas::ELocomotionAnim::Idle) { s32 newAnim = x8_anims[int(x4_locomotionType)]; if (newAnim != bc.GetCurrentAnimId()) { CAnimPlaybackParms playParms(newAnim, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); } x44_anim = pas::ELocomotionAnim::Idle; } return 1.f; } CBSRestrictedFlyerLocomotion::CBSRestrictedFlyerLocomotion(CActor& actor) : CBSRestrictedLocomotion(actor) {} float CBSRestrictedFlyerLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { if (TCastToPtr act = bc.GetOwner()) { bc.FaceDirection(bc.GetCommandMgr().GetFaceVector(), dt); act->ApplyImpulseWR(bc.GetCommandMgr().GetMoveVector() * bc.GetRestrictedFlyerMoveSpeed() * act->GetMass(), zeus::CAxisAngle::sIdentity); } return 0.f; } }