#pragma once #define USE_DOWNCAST_TWEAKS 1 #if USE_DOWNCAST_TWEAKS #include "Runtime/MP1/Tweaks/CTweakAutoMapper.hpp" #include "Runtime/MP1/Tweaks/CTweakBall.hpp" #include "Runtime/MP1/Tweaks/CTweakGame.hpp" #include "Runtime/MP1/Tweaks/CTweakGui.hpp" #include "Runtime/MP1/Tweaks/CTweakGui.hpp" #include "Runtime/MP1/Tweaks/CTweakGuiColors.hpp" #include "Runtime/MP1/Tweaks/CTweakGunRes.hpp" #include "Runtime/MP1/Tweaks/CTweakParticle.hpp" #include "Runtime/MP1/Tweaks/CTweakPlayer.hpp" #include "Runtime/MP1/Tweaks/CTweakPlayerControl.hpp" #include "Runtime/MP1/Tweaks/CTweakPlayerGun.hpp" #include "Runtime/MP1/Tweaks/CTweakPlayerRes.hpp" #include "Runtime/MP1/Tweaks/CTweakSlideShow.hpp" #include "Runtime/MP1/Tweaks/CTweakTargeting.hpp" #include "Runtime/MP1/Tweaks/CTweakGuiColors.hpp" #include "Runtime/MP1/Tweaks/CTweakTargeting.hpp" #else #include "Runtime/Tweaks/ITweakAutoMapper.hpp" #include "Runtime/Tweaks/ITweakBall.hpp" #include "Runtime/Tweaks/ITweakGame.hpp" #include "Runtime/Tweaks/ITweakGui.hpp" #include "Runtime/Tweaks/ITweakGui.hpp" #include "Runtime/Tweaks/ITweakGuiColors.hpp" #include "Runtime/Tweaks/ITweakGunRes.hpp" #include "Runtime/Tweaks/ITweakParticle.hpp" #include "Runtime/Tweaks/ITweakPlayer.hpp" #include "Runtime/Tweaks/ITweakPlayerControl.hpp" #include "Runtime/Tweaks/ITweakPlayerGun.hpp" #include "Runtime/Tweaks/ITweakPlayerRes.hpp" #include "Runtime/Tweaks/ITweakSlideShow.hpp" #include "Runtime/Tweaks/ITweakTargeting.hpp" #endif #include "Runtime/CTextureCache.hpp" namespace metaforce { extern class IMain* g_Main; namespace MP1 { extern class CGameArchitectureSupport* g_archSupport; } extern class CMemoryCardSys* g_MemoryCardSys; extern class IFactory* g_ResFactory; extern class CSimplePool* g_SimplePool; extern class CCharacterFactoryBuilder* g_CharFactoryBuilder; extern class CAiFuncMap* g_AiFuncMap; extern class CGameState* g_GameState; extern class CInGameTweakManagerBase* g_TweakManager; extern class CCubeRenderer* g_Renderer; extern class CStringTable* g_MainStringTable; extern class CTextureCache* g_TextureCache; extern class CInputGenerator* g_InputGenerator; extern class CStateManager* g_StateManager; #if USE_DOWNCAST_TWEAKS using ITweakGame = metaforce::MP1::CTweakGame; using ITweakPlayer = metaforce::MP1::CTweakPlayer; using ITweakPlayerControl = metaforce::MP1::CTweakPlayerControl; using ITweakPlayerGun = metaforce::MP1::CTweakPlayerGun; using ITweakGunRes = metaforce::MP1::CTweakGunRes; using ITweakAutoMapper = metaforce::MP1::CTweakAutoMapper; using ITweakGui = metaforce::MP1::CTweakGui; using ITweakSlideShow = metaforce::MP1::CTweakSlideShow; using ITweakParticle = metaforce::MP1::CTweakParticle; using ITweakBall = metaforce::MP1::CTweakBall; using ITweakGuiColors = metaforce::MP1::CTweakGuiColors; using ITweakPlayerRes = metaforce::MP1::CTweakPlayerRes; using ITweakTargeting = metaforce::MP1::CTweakTargeting; #else using ITweakGame = metaforce::Tweaks::ITweakGame; using ITweakPlayer = metaforce::Tweaks::ITweakPlayer; using ITweakPlayerControl = metaforce::Tweaks::ITweakPlayerControl; using ITweakPlayerGun = metaforce::Tweaks::ITweakPlayerGun; using ITweakGunRes = metaforce::Tweaks::ITweakGunRes; using ITweakAutoMapper = metaforce::Tweaks::ITweakAutoMapper; using ITweakGui = metaforce::Tweaks::ITweakGui; using ITweakSlideShow = metaforce::Tweaks::ITweakSlideShow; using ITweakParticle = metaforce::Tweaks::ITweakParticle; using ITweakBall = metaforce::Tweaks::ITweakBall; using ITweakGuiColors = metaforce::Tweaks::ITweakGuiColors; using ITweakPlayerRes = metaforce::Tweaks::ITweakPlayerRes; using ITweakTargeting = metaforce::Tweaks::ITweakTargeting; #endif extern ITweakGame* g_tweakGame; extern ITweakPlayer* g_tweakPlayer; extern ITweakPlayerControl* g_tweakPlayerControl; extern ITweakPlayerControl* g_tweakPlayerControlAlt; extern ITweakPlayerControl* g_currentPlayerControl; extern ITweakPlayerGun* g_tweakPlayerGun; extern ITweakGunRes* g_tweakGunRes; extern ITweakPlayerRes* g_tweakPlayerRes; extern ITweakTargeting* g_tweakTargeting; extern ITweakAutoMapper* g_tweakAutoMapper; extern ITweakGui* g_tweakGui; extern ITweakSlideShow* g_tweakSlideShow; extern ITweakParticle* g_tweakParticle; extern ITweakBall* g_tweakBall; extern ITweakGuiColors* g_tweakGuiColors; } // namespace metaforce