#include "Runtime/MP1/Tweaks/CTweakGunRes.hpp" namespace metaforce::MP1 { CTweakGunRes::CTweakGunRes(CInputStream& in) { m_gunMotion = in.Get(); m_grappleArm = in.Get(); m_rightHand = in.Get(); m_powerBeam = in.Get(); m_iceBeam = in.Get(); m_waveBeam = in.Get(); m_plasmaBeam = in.Get(); m_phazonBeam = in.Get(); m_holoTransition = in.Get(); m_bombSet = in.Get(); m_bombExplode = in.Get(); m_powerBombExplode = in.Get(); m_powerBeamWp = in.Get(); m_powerBallWp = in.Get(); m_iceBeamWp = in.Get(); m_iceBallWp = in.Get(); m_waveBeamWp = in.Get(); m_waveBallWp = in.Get(); m_plasmaBeamWp = in.Get(); m_plasmaBallWp = in.Get(); m_phazonBeamWp = in.Get(); m_phazonBallWp = in.Get(); m_powerMuzzle = in.Get(); m_iceMuzzle = in.Get(); m_waveMuzzle = in.Get(); m_plasmaMuzzle = in.Get(); m_phazonMuzzle = in.Get(); m_powerCharge = in.Get(); m_iceCharge = in.Get(); m_waveCharge = in.Get(); m_plasmaCharge = in.Get(); m_phazonCharge = in.Get(); m_powerAuxMuzzle = in.Get(); m_iceAuxMuzzle = in.Get(); m_waveAuxMuzzle = in.Get(); m_plasmaAuxMuzzle = in.Get(); m_phazonAuxMuzzle = in.Get(); m_grappleSegment = in.Get(); m_grappleClaw = in.Get(); m_grappleHit = in.Get(); m_grappleMuzzle = in.Get(); m_grappleSwoosh = in.Get(); } } // namespace metaforce::MP1