#include "common.hpp" #include "../gpu.hpp" #include "gx.hpp" namespace aurora::gfx { using namespace fmt::literals; static logvisor::Module Log("aurora::gfx::gx"); std::unordered_map g_gxCachedShaders; static std::string color_arg_reg(GX::TevColorArg arg, size_t stageIdx) { switch (arg) { case GX::CC_CPREV: return "prev.rgb"; case GX::CC_APREV: return "prev.a"; case GX::CC_C0: case GX::CC_A0: case GX::CC_C1: case GX::CC_A1: case GX::CC_C2: case GX::CC_A2: Log.report(logvisor::Fatal, FMT_STRING("TODO {}"), arg); unreachable(); case GX::CC_TEXC: return fmt::format(FMT_STRING("sampled{}.rgb"), stageIdx); case GX::CC_TEXA: return fmt::format(FMT_STRING("sampled{}.a"), stageIdx); case GX::CC_RASC: return "rast.rgb"; case GX::CC_RASA: return "rast.a"; case GX::CC_ONE: return "1.0"; case GX::CC_HALF: return "0.5"; case GX::CC_KONST: return fmt::format(FMT_STRING("ubuf.kcolor{}.rgb"), stageIdx); case GX::CC_ZERO: return "0.0"; } } static std::string alpha_arg_reg(GX::TevAlphaArg arg, size_t stageIdx) { switch (arg) { case GX::CA_APREV: return "prev.a"; case GX::CA_A0: case GX::CA_A1: case GX::CA_A2: Log.report(logvisor::Fatal, FMT_STRING("TODO {}"), arg); unreachable(); case GX::CA_TEXA: return fmt::format(FMT_STRING("sampled{}.a"), stageIdx); case GX::CA_RASA: return "rast.a"; case GX::CA_KONST: return fmt::format(FMT_STRING("ubuf.kcolor{}.a"), stageIdx); case GX::CA_ZERO: return "0.0"; } } static std::string_view tev_op(GX::TevOp op) { switch (op) { case GX::TEV_ADD: return "+"; case GX::TEV_SUB: return "-"; default: Log.report(logvisor::Fatal, FMT_STRING("TODO {}"), op); unreachable(); } } static std::string_view tev_bias(GX::TevBias bias) { switch (bias) { case GX::TB_ZERO: return " + 0.0"; case GX::TB_ADDHALF: return " + 0.5"; case GX::TB_SUBHALF: return " - 0.5"; } } static std::string_view tev_scale(GX::TevScale scale) { switch (scale) { case GX::CS_SCALE_1: return " * 1.0"; case GX::CS_SCALE_2: return " * 2.0"; case GX::CS_SCALE_4: return " * 4.0"; case GX::CS_DIVIDE_2: return " / 2.0"; } } wgpu::ShaderModule build_shader(const GXShaderConfig& config) { const auto hash = xxh3_hash(config); if (g_gxCachedShaders.contains(hash)) { return g_gxCachedShaders[hash]; } std::string uniBufAttrs; std::string sampBindings; std::string texBindings; std::string vtxOutAttrs; std::string vtxInAttrs; std::string vtxXfrAttrs; size_t locIdx = 0; if (config.denormalizedNorm) { vtxOutAttrs += fmt::format(FMT_STRING("\n @location({}) nrm: vec3;"), locIdx); vtxInAttrs += fmt::format(FMT_STRING("\n , @location({}) in_nrm: vec3"), ++locIdx); vtxXfrAttrs += fmt::format(FMT_STRING("\n out.nrm = in_nrm;")); } if (config.denormalizedColor) { vtxOutAttrs += fmt::format(FMT_STRING("\n @location({}) clr: vec4;"), locIdx); vtxInAttrs += fmt::format(FMT_STRING("\n , @location({}) in_clr: vec4"), ++locIdx); vtxXfrAttrs += fmt::format(FMT_STRING("\n out.clr = in_clr;")); } for (int i = 0; i < maxTextures; ++i) { if (!config.boundTextures.test(i)) { continue; } uniBufAttrs += fmt::format(FMT_STRING("\n tex{}_lod: f32;"), i); sampBindings += fmt::format(FMT_STRING("\n@group(1) @binding({0})\n" "var tex{0}_samp: sampler;"), i); texBindings += fmt::format(FMT_STRING("\n@group(2) @binding({0})\n" "var tex{0}: texture_2d;"), i); vtxOutAttrs += fmt::format(FMT_STRING("\n @location({}) tex{}_uv: vec2;"), locIdx, i); vtxInAttrs += fmt::format(FMT_STRING("\n , @location({}) in_tex{}_uv: vec2"), locIdx + 1, i); vtxXfrAttrs += fmt::format(FMT_STRING("\n out.tex{0}_uv = in_tex{0}_uv;"), i); locIdx++; } std::string fragmentFn; bool hasRast = false; for (size_t idx = 0; const auto& stage : config.tevStages) { if (!stage) { break; } if (stage->colorPass.x0_a == GX::TevColorArg::CC_TEXC || stage->colorPass.x4_b == GX::TevColorArg::CC_TEXC || stage->colorPass.x8_c == GX::TevColorArg::CC_TEXC || stage->colorPass.xc_d == GX::TevColorArg::CC_TEXC || stage->alphaPass.x0_a == GX::TevAlphaArg::CA_TEXA || stage->alphaPass.x4_b == GX::TevAlphaArg::CA_TEXA || stage->alphaPass.x8_c == GX::TevAlphaArg::CA_TEXA || stage->alphaPass.xc_d == GX::TevAlphaArg::CA_TEXA) { fragmentFn += fmt::format( FMT_STRING("\n var sampled{0} = textureSampleBias(tex{0}, tex{0}_samp, in.tex{0}_uv, ubuf.tex{0}_lod);"), idx); } if (!hasRast) { if (stage->colorPass.x0_a == GX::TevColorArg::CC_RASC || stage->colorPass.x4_b == GX::TevColorArg::CC_RASC || stage->colorPass.x8_c == GX::TevColorArg::CC_RASC || stage->colorPass.xc_d == GX::TevColorArg::CC_RASC || stage->alphaPass.x0_a == GX::TevAlphaArg::CA_RASA || stage->alphaPass.x4_b == GX::TevAlphaArg::CA_RASA || stage->alphaPass.x8_c == GX::TevAlphaArg::CA_RASA || stage->alphaPass.xc_d == GX::TevAlphaArg::CA_RASA) { fragmentFn += fmt::format(FMT_STRING("\n var rast = in.clr; // TODO lighting")); // TODO lighting hasRast = true; } } idx++; } for (size_t idx = 0; const auto& stage : config.tevStages) { if (!stage) { break; } { std::string op; std::string outReg; switch (stage->colorOp.x10_regId) { case GX::TevRegID::TEVPREV: outReg = "prev"; break; default: Log.report(logvisor::Fatal, FMT_STRING("TODO: colorOp outReg {}"), stage->colorOp.x10_regId); } op = fmt::format(FMT_STRING("({3} {4} ((1.0 - {2}) * {0} + {2} * {1}){5}){6}"), color_arg_reg(stage->colorPass.x0_a, idx), color_arg_reg(stage->colorPass.x4_b, idx), color_arg_reg(stage->colorPass.x8_c, idx), color_arg_reg(stage->colorPass.xc_d, idx), tev_op(stage->colorOp.x4_op), tev_bias(stage->colorOp.x8_bias), tev_scale(stage->colorOp.xc_scale)); fragmentFn += fmt::format(FMT_STRING("\n {0} = vec4({1}, {0}.a);"), outReg, op); } { std::string op; std::string outReg; switch (stage->alphaOp.x10_regId) { case GX::TevRegID::TEVPREV: outReg = "prev.a"; break; default: Log.report(logvisor::Fatal, FMT_STRING("TODO: alphaOp outReg {}"), stage->alphaOp.x10_regId); } op = fmt::format(FMT_STRING("({3} {4} ((1.0 - {2}) * {0} + {2} * {1}){5}){6}"), alpha_arg_reg(stage->alphaPass.x0_a, idx), alpha_arg_reg(stage->alphaPass.x4_b, idx), alpha_arg_reg(stage->alphaPass.x8_c, idx), alpha_arg_reg(stage->alphaPass.xc_d, idx), tev_op(stage->alphaOp.x4_op), tev_bias(stage->alphaOp.x8_bias), tev_scale(stage->alphaOp.xc_scale)); fragmentFn += fmt::format(FMT_STRING("\n {0} = {1};"), outReg, op); } idx++; } const auto shaderSource = fmt::format(FMT_STRING(R"""( struct Uniform {{ xf: mat4x4;{uniBufAttrs} }}; @group(0) @binding(0) var ubuf: Uniform;{sampBindings}{texBindings} struct VertexOutput {{ @builtin(position) pos: vec4;{vtxOutAttrs} }}; @stage(vertex) fn vs_main( @location(0) in_pos: vec3{vtxInAttrs} ) -> VertexOutput {{ var out: VertexOutput; out.pos = ubuf.xf * vec4(in_pos, 1.0);{vtxXfrAttrs} return out; }} @stage(fragment) fn fs_main(in: VertexOutput) -> @location(0) vec4 {{ var prev: vec4;{fragmentFn} return prev; }} )"""), "uniBufAttrs"_a = uniBufAttrs, "sampBindings"_a = sampBindings, "texBindings"_a = texBindings, "vtxOutAttrs"_a = vtxOutAttrs, "vtxInAttrs"_a = vtxInAttrs, "vtxXfrAttrs"_a = vtxXfrAttrs, "fragmentFn"_a = fragmentFn); Log.report(logvisor::Info, FMT_STRING("Generated shader: {}"), shaderSource); wgpu::ShaderModuleWGSLDescriptor wgslDescriptor{}; wgslDescriptor.source = shaderSource.c_str(); const auto shaderDescriptor = wgpu::ShaderModuleDescriptor{ .nextInChain = &wgslDescriptor, .label = "GX Shader", }; auto shader = gpu::g_device.CreateShaderModule(&shaderDescriptor); g_gxCachedShaders.emplace(hash, shader); return shader; } } // namespace aurora::gfx