#ifndef __DNACOMMON_ITWEAKBALL_HPP__ #define __DNACOMMON_ITWEAKBALL_HPP__ #include "ITweak.hpp" namespace DataSpec { struct ITweakBall : ITweak { virtual float GetMaxBallTranslationAcceleration(int s) const=0; virtual float GetBallTranslationFriction(int s) const=0; virtual float GetBallTranslationMaxSpeed(int s) const=0; virtual float GetBallForwardBrakingAcceleration(int s) const=0; virtual float GetBallGravity() const=0; virtual float GetBallWaterGravity() const=0; virtual float GetMaxLeanAngle() const=0; virtual float GetTireToMarbleThresholdSpeed() const=0; virtual float GetMarbleToTireThresholdSpeed() const=0; virtual float GetForceToLeanGain() const=0; virtual float GetLeanTrackingGain() const=0; virtual float GetBallCameraControlDistance() const=0; virtual float GetLeftStickDivisor() const=0; virtual float GetRightStickDivisor() const=0; virtual float GetBallTouchRadius() const=0; virtual float GetBoostBallDrainTime() const=0; virtual float GetBoostBallMaxChargeTime() const=0; virtual float GetBoostBallMinChargeTime() const=0; virtual float GetBoostBallMinRelativeSpeedForDamage() const=0; }; } #endif // __DNACOMMON_ITWEAKBALL_HPP__