#include "CMapWorld.hpp" namespace urde { u32 CMapWorld::GetNumAreas() const { return x0_areas.size(); } void CMapWorld::GetLoadedMapArea(s32) const { } void CMapWorld::GetMapArea(s32) const { } void CMapWorld::IsMapAreaInBFSInfoVector(const CMapWorld::CMapAreaData *, const std::vector &) const { } void CMapWorld::SetWhichMapAreasLoaded(const IWorld &, int start, int count) { } bool CMapWorld::IsMapAreasStreaming() const { return false; } void CMapWorld::MoveMapAreaToList(CMapWorld::CMapAreaData *, CMapWorld::EMapAreaList) { } void CMapWorld::GetCurrentMapAreaDepth(const IWorld &, int) const { } void CMapWorld::GetVisibleAreas(const IWorld &, const CMapWorldInfo &) const { } void CMapWorld::Draw(const CMapWorld::CMapWorldDrawParms &, int, int, float, float, bool) const { } void CMapWorld::DoBFS(const IWorld &, int, int, float, float, bool, std::vector &) const { } bool CMapWorld::IsMapAreaValid(const IWorld &, int, bool) const { return false; } void CMapWorld::DrawAreas(const CMapWorld::CMapWorldDrawParms &, int, const std::vector &, bool) const { } void CMapWorld::RecalculateWorldSphere(const CMapWorldInfo &, const IWorld &) const { } void CMapWorld::ConstrainToWorldVolume(const zeus::CVector3f &, const zeus::CVector3f &) const { } void CMapWorld::ClearTraversedFlags() const { } }