#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/World/CActor.hpp" #include namespace urde { class CScriptAiJumpPoint : public CActor { private: float xe8_apex; zeus::CAABox xec_touchBounds; bool x108_24_inUse : 1 = false; TUniqueId x10a_occupant = kInvalidUniqueId; TUniqueId x10c_currentWaypoint = kInvalidUniqueId; TUniqueId x10e_nextWaypoint = kInvalidUniqueId; float x110_timeRemaining = 0.f; public: CScriptAiJumpPoint(TUniqueId, std::string_view, const CEntityInfo&, zeus::CTransform&, bool, float); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {} void Render(CStateManager&) override {} std::optional GetTouchBounds() const override; bool GetInUse(TUniqueId uid) const; TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; } TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; } float GetJumpApex() const { return xe8_apex; } }; } // namespace urde