#ifndef _DNAMP1_DEAFBABE_HPP_ #define _DNAMP1_DEAFBABE_HPP_ #include "../DNACommon/DeafBabe.hpp" namespace DataSpec::DNAMP1 { struct DeafBabe : BigDNA { AT_DECL_DNA using BspNodeType = DataSpec::BspNodeType; struct Material : BigDNA { AT_DECL_DNA Value material = 0; bool unknown() const { return material & 1; } void setUnknown(bool v) { material &= ~1; material |= int(v); } bool surfaceStone() const { return (material >> 1) & 1; } void setSurfaceStone(bool v) { material &= ~(1ull << 1); material |= (v << 1); } bool surfaceMetal() const { return (material >> 2) & 1; } void setSurfaceMetal(bool v) { material &= ~(1ull << 2); material |= (v << 2); } bool surfaceGrass() const { return (material >> 3) & 1; } void setSurfaceGrass(bool v) { material &= ~(1ull << 3); material |= (v << 3); } bool surfaceIce() const { return (material >> 4) & 1; } void setSurfaceIce(bool v) { material &= ~(1ull << 4); material |= (v << 4); } bool pillar() const { return (material >> 5) & 1; } void setPillar(bool v) { material &= ~(1ull << 5); material |= (v << 5); } bool surfaceMetalGrating() const { return (material >> 6) & 1; } void setSurfaceMetalGrating(bool v) { material &= ~(1ull << 6); material |= (v << 6); } bool surfacePhazon() const { return (material >> 7) & 1; } void setSurfacePhazon(bool v) { material &= ~(1ull << 7); material |= (v << 7); } bool surfaceDirt() const { return (material >> 8) & 1; } void setSurfaceDirt(bool v) { material &= ~(1ull << 8); material |= (v << 8); } bool surfaceLava() const {return (material >> 9) & 1; } void setSurfaceLava(bool v) { material &= ~(1ull << 9); material |= (v << 9); } bool surfaceStoneRock() const { return (material >> 10) & 1; } void setSurfaceStoneRock(bool v) { material &= ~(1ull << 10); material |= (v << 10); } bool surfaceSnow() const { return (material >> 11) & 1; } void setSurfaceSnow(bool v) { material &= ~(1ull << 11); material |= (v << 11); } bool surfaceMudSlow() const { return (material >> 12) & 1; } void setSurfaceMudSlow(bool v) { material &= ~(1ull << 12); material |= (v << 12); } bool halfPipe() const { return (material >> 13) & 1; } void setHalfPipe(bool v) { material &= ~(1ull << 13); material |= (v << 13); } bool surfaceMud() const { return (material >> 14) & 1; } void setSurfaceMud(bool v) { material &= ~(1ull << 14); material |= (v << 14); } bool surfaceGlass() const { return (material >> 15) & 1; } void setSurfaceGlass(bool v) { material &= ~(1ull << 15); material |= (v << 15); } bool surfaceShield() const { return (material >> 16) & 1; } void setSurfaceShield(bool v) { material &= ~(1ull << 16); material |= (v << 16); } bool surfaceSand() const { return (material >> 17) & 1; } void setSurfaceSand(bool v) { material &= ~(1ull << 17); material |= (v << 17); } bool projectilePassthrough() const { return (material >> 18) & 1; } void setProjectilePassthrough(bool v) { material &= ~(1ull << 18); material |= (v << 18); } bool solid() const { return (material >> 19) & 1; } void setSolid(bool v) { material &= ~(1ull << 19); material |= (v << 19); } bool noPlatformCollision() const { return (material >> 20) & 1; } void setNoPlatformCollision(bool v) { material &= ~(1ull << 20); material |= (v << 20); } bool cameraPassthrough() const { return (material >> 21) & 1; } void setCameraPassthrough(bool v) { material &= ~(1ull << 21); material |= (v << 21); } bool surfaceWood() const { return (material >> 22) & 1; } void setSurfaceWood(bool v) { material &= ~(1ull << 22); material |= (v << 22); } bool surfaceOrganic() const { return (material >> 23) & 1; } void setSurfaceOrganic(bool v) { material &= ~(1ull << 23); material |= (v << 23); } bool noEdgeCollision() const { return (material >> 24) & 1; } void setNoEdgeCollision(bool v) { material &= ~(1ull << 24); material |= (v << 24); } bool flipFace() const { return (material >> 25) & 1; } void setFlipFace(bool v) { material &= ~(1ull << 25); material |= (v << 25); } bool seeThrough() const { return (material >> 26) & 1; } void setSeeThrough(bool v) { material &= ~(1ull << 26); material |= (v << 26); } bool scanPassthrough() const { return (material >> 27) & 1; } void setScanPassthrough(bool v) { material &= ~(1ull << 27); material |= (v << 27); } bool aiPassthrough() const { return (material >> 28) & 1; } void setAiPassthrough(bool v) { material &= ~(1ull << 28); material |= (v << 28); } bool ceiling() const { return (material >> 29) & 1; } void setCeiling(bool v) { material &= ~(1ull << 29); material |= (v << 29); } bool wall() const { return (material >> 30) & 1; } void setWall(bool v) { material &= ~(1ull << 30); material |= (v << 30); } bool floor() const { return (material >> 31) & 1; } void setFloor(bool v) { material &= ~(1ull << 31); material |= (v << 31); } /* Dummies for later games */ bool surfaceSPMetal() const { return false; } void setSurfaceSPMetal(bool v) { } bool surfaceFabric() const { return false; } void setSurfaceFabric(bool v) { } bool surfaceRubber() const { return false; } void setSurfaceRubber(bool v) { } bool surfaceMothOrSeedOrganics() const { return false; } void setSurfaceMothOrSeedOrganics(bool v) { } bool surfaceWeb() const { return false; } void setSurfaceWeb(bool v) { } bool unused3() const { return false; } void setUnused3(bool v) {} bool unused4() const { return false; } void setUnused4(bool v) {} bool aiBlock() const { return false; } void setAiBlock(bool v) { } bool jumpNotAllowed() const { return false; } void setJumpNotAllowed(bool v) { } bool spiderBall() const { return false; } void setSpiderBall(bool v) { } bool screwAttackWallJump() const { return false; } void setScrewAttackWallJump(bool v) { } }; struct Edge : BigDNA { AT_DECL_DNA Value verts[2]; }; struct Triangle : BigDNA { AT_DECL_DNA Value edges[3]; }; Value unk1; Value length; Value magic; Value version; Value aabb[2]; Value rootNodeType; Value bspSize; Buffer bspTree; Value materialCount; Vector materials; Value vertMatsCount; Vector vertMats; Value edgeMatsCount; Vector edgeMats; Value triMatsCount; Vector triMats; Value edgeVertsCount; Vector edgeVertConnections; Value triangleEdgesCount; Vector triangleEdgeConnections; Value vertCount; Vector verts; /* Dummy MP2 member */ void insertNoClimb(hecl::blender::PyOutStream&) const {} static void BlenderInit(hecl::blender::PyOutStream& os); void sendToBlender(hecl::blender::PyOutStream& os) const { DeafBabeSendToBlender(os, *this); } }; } #endif // _DNAMP1_DEAFBABE_HPP_