#pragma once #include #include #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CEntityInfo.hpp" #include "Runtime/World/ScriptObjectSupport.hpp" #ifndef ENABLE_IMGUI #define ENABLE_IMGUI 1 #endif #if ENABLE_IMGUI #define IMGUI_ENTITY_PROTOTYPES \ std::string_view ImGuiType() override; \ void ImGuiInspect() override; #else #define IMGUI_ENTITY_PROTOTYPES #endif #define DEFINE_ENTITY IMGUI_ENTITY_PROTOTYPES namespace metaforce { class CStateManager; class IVisitor; class CEntity { friend class CStateManager; friend class CObjectList; protected: TAreaId x4_areaId; TUniqueId x8_uid; TEditorId xc_editorId; std::string x10_name; std::vector x20_conns; bool x30_24_active : 1; bool x30_25_inGraveyard : 1 = false; bool x30_26_scriptingBlocked : 1 = false; bool x30_27_inUse : 1; public: static const std::vector NullConnectionList; virtual ~CEntity() = default; CEntity(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name); virtual void Accept(IVisitor& visitor) = 0; virtual void PreThink(float dt, CStateManager& mgr) {} virtual void Think(float dt, CStateManager& mgr) {} virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr); virtual void SetActive(bool active) { x30_24_active = active; } // Debugging utilities virtual std::string_view ImGuiType(); virtual void ImGuiInspect(); bool GetActive() const { return x30_24_active; } void ToggleActive() { x30_24_active ^= 1; } bool IsInGraveyard() const { return x30_25_inGraveyard; } void SetIsInGraveyard(bool in) { x30_25_inGraveyard = in; } bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; } void SetIsScriptingBlocked(bool blocked) { x30_26_scriptingBlocked = blocked; } bool IsInUse() const { return x30_27_inUse; } TAreaId GetAreaId() const { if (x30_27_inUse) return x4_areaId; return kInvalidAreaId; } TAreaId GetAreaIdAlways() const { return x4_areaId; } TUniqueId GetUniqueId() const { return x8_uid; } TEditorId GetEditorId() const { return xc_editorId; } void SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage msg); std::vector& GetConnectionList() { return x20_conns; } const std::vector& GetConnectionList() const { return x20_conns; } std::string_view GetName() const { return x10_name; } }; } // namespace metaforce