#include #include "hecl/Blender/BlenderConnection.hpp" #include "BlenderSupport.hpp" extern "C" uint8_t RETRO_MASTER_SHADER[]; extern "C" size_t RETRO_MASTER_SHADER_SZ; namespace DataSpec { namespace Blender { bool BuildMasterShader(const hecl::ProjectPath& path) { hecl::BlenderConnection& conn = hecl::BlenderConnection::SharedConnection(); if (!conn.createBlend(path, hecl::BlenderConnection::BlendType::None)) return false; { hecl::BlenderConnection::PyOutStream os = conn.beginPythonOut(true); os << RETRO_MASTER_SHADER; os << "make_master_shader_library()\n"; } return conn.saveBlend(); } } }