#pragma once #include #include namespace urde { class CElementGen; class CElementGenShaders { public: enum class EShaderClass { Tex, IndTex, NoTex }; private: static inline std::array, 2> m_texZTestZWrite; static inline std::array, 2> m_texNoZTestZWrite; static inline std::array, 2> m_texZTestNoZWrite; static inline std::array, 2> m_texNoZTestNoZWrite; static inline std::array, 2> m_texAdditiveZTest; static inline std::array, 2> m_texAdditiveNoZTest; static inline std::array, 2> m_texRedToAlphaZTest; static inline std::array, 2> m_texRedToAlphaNoZTest; static inline std::array, 2> m_texZTestNoZWriteSub; static inline std::array, 2> m_texNoZTestNoZWriteSub; static inline std::array, 2> m_texRedToAlphaZTestSub; static inline std::array, 2> m_texRedToAlphaNoZTestSub; static inline std::array, 2> m_indTexZWrite; static inline std::array, 2> m_indTexNoZWrite; static inline std::array, 2> m_indTexAdditive; static inline std::array, 2> m_cindTexZWrite; static inline std::array, 2> m_cindTexNoZWrite; static inline std::array, 2> m_cindTexAdditive; static inline std::array, 2> m_noTexZTestZWrite; static inline std::array, 2> m_noTexNoZTestZWrite; static inline std::array, 2> m_noTexZTestNoZWrite; static inline std::array, 2> m_noTexNoZTestNoZWrite; static inline std::array, 2> m_noTexAdditiveZTest; static inline std::array, 2> m_noTexAdditiveNoZTest; public: static void Initialize(); static void Shutdown(); static EShaderClass GetShaderClass(CElementGen& gen); static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen); }; } // namespace urde