#pragma once #include <vector> #include "Runtime/IOStreams.hpp" #include "Runtime/Character/CSegId.hpp" namespace urde { class CPoseAsTransforms; class CSkinBank { std::vector<CSegId> x0_segments; public: explicit CSkinBank(CInputStream& in); void GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose) const; }; } // namespace urde